Juliebabz

Denmark
167 matches tracked
Last updated:

How does Juliebabz play?

Rating 0.53 (from 153 matches) K/R 0.40 ADR 49.7 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.53
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with a rating of 0.90 or higher. 5%
Rating distribution from 153 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 1% normal 0.90 to 1.09 3% weak 0.75 to 0.89 8% very weak below 0.75 88%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

29% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 29%−21 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

0.5 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 18%−20 pp · Ø 38% better than 1%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 0.5−1.1 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.49 K/D and so well below the average (0.99).

Headshot rate 46%+1 pp · Ø 45% better than 56%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.49−0.50 · Ø 0.99 better than 1%
Pistol kills per match 1.4
Knife kills 1 in 167 matches

Impact

Weakness
Damage and big rounds

0.8 MVPs per match and so well below the average (2.2).

2K rounds 5.8%−7.2 pp · Ø 13.0% better than 1%
3K rounds 1.0%−2.8 pp · Ø 3.8% better than 1%
MVPs per match 0.8−1.4 · Ø 2.2 better than 1%
4Ks and aces 4x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 37%
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 9%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.52, ADR at 48.3, Headshots at 46%, ELO at 1,295
▼ Got worse
K/R −0.04, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.29
MayJunJulAugSepOct

Best month: June 2026 with 0.47. Last 3 months: 0.38 (at the start 0.42). Well below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
46 matches · 43% win rate
On Nuke −20 ELO
42 matches · 64% win rate
On Thursdays −12 ELO, win rate 28%

Juliebabz loses the most ELO in match 1 of the day: −34 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 20 · Vertigo
  2. Highest rating in a match: 1.30 · Nuke
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke42
64% better than 83%
0.46 better than 1%
57.5 better than 1%
0.59 better than 1%
34% of 222 duels better than 3%
38% of 13 situations right on the average
Ancient27
48% better than 46%
0.37 better than 1%
43.8 better than 1%
0.52 better than 1%
34% of 88 duels better than 1%
33% of 9 situations better than 39%
Cache26
54% -
0.37 -
47.3 -
0.53-
27% of 102 duels -
0% of 6 situations -
Dust 224
50% right on the average
0.35 better than 1%
44.7 better than 1%
0.49 better than 1%
27% of 129 duels better than 1%
43% of 7 situations better than 65%
Inferno21
62% better than 80%
0.39 better than 1%
50.4 better than 1%
0.52 better than 1%
23% of 81 duels better than 1%
0% of 5 situations better than 1%
Mirage13
23% -
0.39 -
50.3 -
0.48-
34% of 80 duels -
0% of 2 situations -
Vertigo7
57% -
0.36 -
42.1 -
0.49-
29% of 49 duels -
0% of 1 situations -
Overpass6
33% -
0.48 -
59.1 -
0.53-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Juliebabz plays

Across 167 matches Juliebabz averages K/R 0.40 and ADR 49.7; the rating across the 153 rated matches is 0.53. Most room to improve: Rating at 0.53, better than only 1% of level 6 players. Averages 8.9 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 42 matches. In 2 of 153 matches the rating was 1.10 or higher (1%), in 146 it was below 0.90. In 89 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.59. Juliebabz loses the most ELO in match 1 of the day (−34 ELO, win rate 43%). Things go best on Inferno (+20 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate. Got weaker: K/R −0.04, Win rate −5 pp. Unchanged in recent months: Rating at 0.52, ADR at 48.3, Headshots at 46%, ELO at 1,295. Last 30 days: 6 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.