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Juhst

USA
On FACEIT since 2017 316 matches tracked 117 matches in 30 days
ELO ▼ 166
3,273
30-day peak: 3,649
Rank NA ▼ 56 places
#104
USA #85 in USA
30 days · prev. #48 · best #16
Last updated:

How does Juhst play?

Rating 1.05 K/R 0.75 ADR 81.5 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 316 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.05−0.01 · Ø 1.06 better than 41%
Pistol kills per match 2.8
Knife kills 3 in 316 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.3%).

2K rounds 14.0%+0.3 pp · Ø 13.7% better than 55%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 6 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 91%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +340
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.6, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −158 ELO
54 matches · 43% win rate
In match 1 of the day −130 ELO
98 matches · 49% win rate
On Mondays −169 ELO, win rate 44%

Juhst loses the most ELO in match 3 of the day: −158 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.40 · Mirage
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
57% better than 61%
0.76 right on the average
81.9 better than 50%
1.05 better than 46%
48% of 625 duels better than 24%
43% of 102 situations better than 64%
Anubis56
54% better than 46%
0.76 better than 54%
81.0 better than 46%
1.05 better than 47%
50% of 230 duels better than 36%
34% of 41 situations better than 42%
Dust 245
47% better than 22%
0.75 better than 47%
82.3 better than 52%
1.03 better than 36%
49% of 201 duels better than 31%
50% of 30 situations better than 78%
Cache30
63% better than 63%
0.74 better than 31%
81.4 better than 36%
1.04 better than 28%
53% of 126 duels better than 44%
47% of 15 situations better than 67%
Inferno19
58% better than 38%
0.71 better than 19%
80.7 better than 31%
0.98 better than 11%
47% of 94 duels better than 12%
0% of 8 situations better than 1%
Nuke17
53% better than 37%
0.75 better than 42%
79.8 better than 38%
1.05 better than 40%
45% of 88 duels better than 14%
30% of 10 situations better than 28%
Ancient9
56% -
0.80 -
83.0 -
1.15-
60% of 35 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Juhst plays

Across 316 matches Juhst averages K/R 0.75, ADR 81.5 and a rating of 1.05. Most room to improve: Opening duels won at 49%, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 137 of 316 matches the rating was 1.10 or higher (43%), in 108 it was below 0.90. In 243 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.09. Juhst loses the most ELO in match 3 of the day (−158 ELO, win rate 43%). Things go best in match 2 of the day (+305 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +305 ELO. Improved over the last three months: Win rate +3 pp, ELO +340. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.6, Headshots at 49%. Last 30 days: 117 matches, win rate 52%, net ELO −216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.