Juhpsee

Hungary
On FACEIT since 2018 448 matches tracked 60 matches in 30 days
Last updated:

How does Juhpsee play?

Rating 0.92 K/R 0.68 ADR 80.5 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 448 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.89−0.15 · Ø 1.04 better than 4%
Pistol kills per match 2.4
Zeus kills1 in 448 matches
Knife kills 15 in 448 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 11%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 58x 4K, 4 aces in 395 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 8.2+4.1 · Ø 4.1 better than 99%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.91, ADR at 81.0, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −120

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.68. Clearly below the average (0.75).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −259 ELO
72 matches · 42% win rate
On Anubis −113 ELO
103 matches · 50% win rate
On Wednesdays +33 ELO, win rate 43%

Juhpsee loses the most ELO in match 1 of the day: −259 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 44 · Ancient
  4. Highest rating in a match: 2.25 · Cache

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient113
52% better than 45%
0.69 better than 20%
83.2 better than 55%
0.94 better than 16%
46% of 680 duels better than 18%
38% of 61 situations right on the average
Anubis103
50% better than 39%
0.72 better than 35%
85.1 better than 69%
0.97 better than 22%
50% of 620 duels better than 38%
43% of 42 situations better than 59%
Inferno67
55% better than 45%
0.71 better than 18%
83.0 better than 39%
0.94 better than 7%
50% of 413 duels better than 24%
33% of 30 situations better than 34%
Mirage49
51% better than 45%
0.57 better than 1%
67.6 better than 2%
0.81 better than 1%
42% of 238 duels better than 7%
39% of 23 situations better than 53%
Nuke46
48% better than 28%
0.70 better than 19%
81.7 better than 44%
0.94 better than 10%
48% of 231 duels better than 21%
38% of 26 situations better than 44%
Dust 240
38% better than 8%
0.60 better than 2%
74.5 better than 15%
0.81 better than 1%
37% of 188 duels better than 2%
36% of 14 situations better than 42%
Cache29
59% better than 59%
0.68 better than 30%
77.0 better than 35%
0.95 better than 31%
48% of 166 duels better than 39%
43% of 14 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How Juhpsee plays

Across 448 matches Juhpsee averages K/R 0.68, ADR 80.5 and a rating of 0.92. Biggest strength: Utility damage per round at 8.2, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.89, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 115 of 448 matches the rating was 1.10 or higher (26%), in 235 it was below 0.90. In 395 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: July 2026 at 1.03. Juhpsee loses the most ELO in match 1 of the day (−259 ELO, win rate 42%). Things go best on Ancient (+255 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, +174 ELO. Got weaker: Headshots −2 pp, ELO −120. Unchanged in recent months: K/R at 0.68, Rating at 0.91, ADR at 81.0, Win rate at 50%. Last 30 days: 60 matches, win rate 47%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.