JubilaosPeek

Saudi Arabia
156 matches tracked
Last updated:

How does JubilaosPeek play?

Rating 1.02 (from 130 matches) K/R 0.74 ADR 80.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.01+0.02 · Ø 0.99 better than 60%
Pistol kills per match 3.1
Knife kills 4 in 155 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 60%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 29x 4K, 3 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 20%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.7, Win rate −10 pp, ELO −335

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.66 (at the start 0.76). Clearly below the average (0.72).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
49 matches · 43% win rate
On Mirage −34 ELO
40 matches · 53% win rate
Between 12:00 and 18:00 −23 ELO, win rate 43%
On Saturdays +28 ELO, win rate 32%

JubilaosPeek loses the most ELO in match 1 of the day: −43 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 56%
0.75 better than 67%
83.1 better than 71%
1.06 better than 73%
49% of 182 duels better than 43%
33% of 15 situations better than 40%
Mirage40
53% better than 62%
0.74 better than 60%
80.5 better than 58%
1.00 right on the average
50% of 173 duels right on the average
26% of 19 situations better than 22%
Anubis17
47% better than 32%
0.70 better than 40%
78.0 better than 44%
0.93 better than 26%
46% of 61 duels better than 23%
29% of 7 situations better than 28%
Ancient13
62% -
0.78 -
80.3 -
1.12-
57% of 51 duels -
50% of 10 situations -
Cache13
23% -
0.71 -
75.8 -
0.96-
49% of 59 duels -
29% of 7 situations -
Inferno13
46% -
0.73 -
76.3 -
1.08-
53% of 40 duels -
50% of 4 situations -
Nuke12
58% -
0.74 -
76.6 -
1.04-
48% of 40 duels -
57% of 7 situations -
Vertigo3
33% -
0.67 -
83.5 -
0.87-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JubilaosPeek plays

Across 155 matches JubilaosPeek averages K/R 0.74 and ADR 80.0; the rating across the 130 rated matches is 1.02. Biggest strength: Headshot rate at 51%, better than 77% of level 7 players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 7 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 52 of 130 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 119 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. JubilaosPeek loses the most ELO in match 1 of the day (−43 ELO, win rate 43%). Things go best on Dust 2 (+56 ELO, win rate 51%). From match no. 5 of the day on, things go best: 69% win rate, +26 ELO. Got weaker: K/R −0.10, Rating −0.14, ADR −8.7, Win rate −10 pp, ELO −335. Unchanged in recent months: Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.