JuNi666_

South Korea
On FACEIT since 2024 352 matches tracked 116 matches in 30 days
ELO ▲ 435
3,128
30-day peak: 3,128
Rank EU ▲ 4,872 places
#4,881
South Korea #88 in South Korea
30 days · prev. #9,753 · best #4,782
Last updated:

How does JuNi666_ play?

Rating 1.06 K/R 0.77 ADR 82.6 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.1
Zeus kills1 in 352 matches
Knife kills 6 in 352 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 7 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.5, Win rate +7 pp, ELO +395
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
26 matches · 38% win rate
On Ancient −63 ELO
74 matches · 49% win rate
On Fridays −145 ELO, win rate 43%

JuNi666_ loses the most ELO on Dust 2: −120 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Nuke
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
57% better than 60%
0.79 better than 63%
85.2 better than 64%
1.08 better than 54%
55% of 594 duels better than 64%
46% of 61 situations better than 72%
Anubis80
50% better than 32%
0.76 better than 53%
81.6 better than 50%
1.06 right on the average
57% of 356 duels better than 75%
41% of 41 situations better than 56%
Ancient74
49% better than 28%
0.77 better than 56%
84.4 better than 61%
1.05 better than 46%
52% of 364 duels better than 47%
34% of 44 situations better than 40%
Dust 226
38% better than 5%
0.73 better than 36%
75.5 better than 18%
1.02 better than 31%
50% of 107 duels better than 35%
25% of 16 situations better than 15%
Inferno21
67% better than 67%
0.72 better than 25%
77.0 better than 16%
1.02 better than 23%
61% of 99 duels better than 75%
29% of 7 situations better than 27%
Nuke20
50% better than 26%
0.77 right on the average
81.9 better than 47%
1.11 better than 60%
62% of 76 duels better than 87%
40% of 10 situations right on the average
Cache12
58% -
0.72 -
78.4 -
1.04-
54% of 65 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JuNi666_ plays

Across 352 matches JuNi666_ averages K/R 0.77, ADR 82.6 and a rating of 1.06. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 65% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 158 of 352 matches the rating was 1.10 or higher (45%), in 126 it was below 0.90. In 279 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. JuNi666_ loses the most ELO on Dust 2 (−120 ELO, win rate 38%). Things go best on Anubis (+212 ELO, win rate 50%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.5, Win rate +7 pp, ELO +395. Got weaker: Headshots −9 pp. Last 30 days: 116 matches, win rate 56%, net ELO +295.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.