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JuN1

Slovenia
On FACEIT since 2018 229 matches tracked
ELO
3,464
Peak across recorded matches: 3,710
Rank EU ▼ 770 places
#1,724
Slovenia #2 in Slovenia
30 days · prev. #954 · best #954
Last updated:

How does JuN1 play?

Rating 1.00 (from 187 matches) K/R 0.70 ADR 79.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 58%+4 pp · Ø 54% better than 79%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.98−0.07 · Ø 1.05 better than 18%
Pistol kills per match 2.6
Knife kills 2 in 229 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 27x 4K, 3 aces in 178 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 7.0+3.1 · Ø 3.9 better than 97%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +247
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 77.9, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −118 ELO
37 matches · 51% win rate
On Ancient −93 ELO
64 matches · 63% win rate
On Mondays −47 ELO, win rate 45%

JuN1 loses the most ELO in match 3 of the day: −118 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.46 · Ancient
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
63% better than 76%
0.75 better than 47%
87.5 better than 76%
1.06 right on the average
51% of 311 duels better than 41%
34% of 44 situations better than 41%
Anubis45
53% better than 43%
0.70 better than 25%
77.4 better than 28%
0.98 better than 24%
47% of 188 duels better than 22%
28% of 32 situations better than 24%
Mirage35
63% better than 83%
0.66 better than 10%
73.0 better than 11%
0.94 better than 13%
52% of 98 duels better than 47%
28% of 18 situations better than 18%
Cache28
57% better than 42%
0.72 better than 21%
81.9 better than 39%
1.02 better than 21%
44% of 111 duels better than 7%
47% of 19 situations better than 67%
Nuke27
52% better than 31%
0.64 better than 6%
71.6 better than 8%
0.91 better than 7%
42% of 125 duels better than 7%
46% of 13 situations better than 68%
Inferno22
59% better than 40%
0.65 better than 6%
76.3 better than 11%
0.89 better than 3%
43% of 101 duels better than 4%
31% of 13 situations better than 25%
Dust 26
33% -
0.70 -
78.9 -
0.93-
36% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JuN1 plays

Across 229 matches JuN1 averages K/R 0.70 and ADR 79.4; the rating across the 187 rated matches is 1.00. Biggest strength: Utility damage per round at 7.0, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Mirage with a 63% win rate in 35 matches. In 74 of 229 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 178 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. JuN1 loses the most ELO in match 3 of the day (−118 ELO, win rate 51%). Things go best in match 1 of the day (+280 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +280 ELO. Improved over the last three months: Headshots +2 pp, ELO +247. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 77.9, Win rate at 57%. Last 30 days: 6 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.