JuMiE

Germany
187 matches tracked
Last updated:

How does JuMiE play?

Rating 1.05 K/R 0.77 ADR 82.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
ClutcherEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 39%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.04+0.04 · Ø 1.00 better than 71%
Pistol kills per match 2.8
Knife kills 9 in 187 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 80%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 79%
MVPs per match 3.1+0.9 · Ø 2.2 better than 99%
4Ks and aces 43x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 13%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 7 average
Whether JuMiE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 187 matches, all from the last 3 months.

Kills per round (K/R)

0.82
AugSepOct

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −47 ELO
68 matches · 47% win rate
On Inferno −31 ELO
29 matches · 41% win rate
On Tuesdays +12 ELO, win rate 41%

JuMiE loses the most ELO from match 5 of the day: −47 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Most kills in a match: 46 · Inferno
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
44% better than 30%
0.83 better than 93%
88.2 better than 89%
1.14 better than 92%
55% of 199 duels better than 77%
36% of 33 situations better than 48%
Mirage40
55% better than 67%
0.75 better than 68%
82.2 better than 68%
1.01 better than 56%
50% of 236 duels right on the average
42% of 24 situations better than 63%
Inferno29
41% better than 18%
0.74 better than 67%
77.4 better than 45%
1.00 right on the average
56% of 185 duels better than 79%
43% of 60 situations better than 65%
Cache26
65% -
0.75 -
83.5 -
1.04-
58% of 154 duels -
35% of 17 situations -
Anubis20
50% right on the average
0.79 better than 85%
89.1 better than 91%
1.09 better than 81%
50% of 137 duels right on the average
33% of 9 situations better than 39%
Dust 216
56% better than 72%
0.72 better than 53%
76.3 better than 34%
1.01 better than 56%
45% of 92 duels better than 21%
25% of 12 situations better than 20%
Nuke10
60% -
0.81 -
86.8 -
1.15-
54% of 94 duels -
43% of 44 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JuMiE plays

Across 187 matches JuMiE averages K/R 0.77, ADR 82.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 97% of level 7 players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 7 players. Averages 17.3 kills per match with 44% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 82 of 187 matches the rating was 1.10 or higher (44%), in 65 it was below 0.90. In 187 matches with detailed stats: 43 4Ks and 1 ace. JuMiE loses the most ELO from match 5 of the day (−47 ELO, win rate 47%). Things go best on Cache (+101 ELO, win rate 65%). Match no. 4 of the day goes best: 63% win rate, +12 ELO. Last 30 days: 5 matches, win rate 80%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.