Ju1cY-

Finland
On FACEIT since 2015 408 matches tracked 152 matches in 30 days
Last updated:

How does Ju1cY- play?

Rating 1.01 K/R 0.72 ADR 79.9 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 408 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.5
Knife kills 8 in 408 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 28%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 59x 4K, 9 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 40%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.9
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −349

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −149 ELO
68 matches · 41% win rate
On Inferno −140 ELO
28 matches · 36% win rate
Between 18:00 and 24:00 −329 ELO, win rate 45%
On Fridays −229 ELO, win rate 42%

Ju1cY- loses the most ELO in match 1 of the day: −149 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 43 · Mirage
  4. Highest rating in a match: 2.33 · Mirage

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
56% better than 65%
0.72 better than 36%
78.4 better than 34%
1.03 better than 46%
50% of 609 duels better than 40%
34% of 80 situations better than 38%
Ancient68
47% better than 28%
0.75 better than 46%
83.6 better than 56%
1.05 right on the average
45% of 320 duels better than 14%
35% of 48 situations better than 40%
Dust 266
53% right on the average
0.71 better than 31%
78.0 better than 32%
0.99 better than 31%
47% of 323 duels better than 24%
26% of 39 situations better than 18%
Anubis54
41% better than 15%
0.72 better than 35%
82.2 better than 55%
0.96 better than 20%
49% of 308 duels better than 32%
26% of 34 situations better than 21%
Nuke29
55% right on the average
0.73 better than 39%
78.2 better than 32%
1.02 better than 41%
55% of 115 duels better than 65%
29% of 24 situations better than 25%
Cache28
61% better than 64%
0.74 right on the average
82.3 better than 54%
1.07 better than 55%
52% of 138 duels right on the average
44% of 16 situations better than 66%
Inferno28
36% better than 4%
0.69 better than 16%
77.7 better than 19%
0.96 better than 13%
39% of 137 duels better than 1%
45% of 11 situations better than 69%

Compared with players on the same level who have at least 15 matches on the map.

How Ju1cY- plays

Across 408 matches Ju1cY- averages K/R 0.72, ADR 79.9 and a rating of 1.01. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 28 matches. In 152 of 408 matches the rating was 1.10 or higher (37%), in 159 it was below 0.90. In 328 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: October 2026 at 1.04. Ju1cY- loses the most ELO in match 1 of the day (−149 ELO, win rate 41%). Things go best in match 3 of the day (+74 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +74 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −349. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.9. Last 30 days: 152 matches, win rate 51%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.