Jozin

Brazil
On FACEIT since 2020 129 matches tracked 33 matches in 30 days
ELO ▲ 292
2,335
30-day peak: 2,414
Rank SA ▲ 3 places
#2,087
Brazil #1,343 in Brazil
30 days · prev. #2,090 · best #1,555
Last updated:

How does Jozin play?

Rating 0.96 K/R 0.67 ADR 73.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.04 · Ø 1.02 better than 28%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 18%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 12x 4K, 0 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +568
= Stayed the same
Rating at 0.96, ADR at 74.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
43 matches · 47% win rate
On Tuesdays ±0 ELO, win rate 45%

Jozin loses the most ELO in match 1 of the day: +28 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
63% better than 85%
0.72 better than 40%
76.6 better than 28%
1.01 better than 39%
48% of 120 duels better than 30%
43% of 21 situations better than 63%
Mirage37
62% better than 84%
0.64 better than 8%
70.8 better than 7%
0.93 better than 16%
55% of 100 duels better than 71%
34% of 29 situations better than 38%
Ancient19
53% better than 55%
0.64 better than 7%
69.7 better than 4%
0.87 better than 5%
46% of 52 duels better than 21%
27% of 11 situations better than 24%
Anubis19
68% better than 90%
0.63 better than 6%
72.0 better than 9%
0.92 better than 14%
41% of 54 duels better than 7%
13% of 15 situations better than 4%
Cache4
50% -
0.70 -
84.0 -
1.00-
50% of 10 duels -
20% of 5 situations -
Inferno4
25% -
0.81 -
84.8 -
1.20-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jozin plays

Across 129 matches Jozin averages K/R 0.67, ADR 73.6 and a rating of 0.96. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 51% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 40 of 129 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 97 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. Jozin loses the most ELO in match 1 of the day (+28 ELO, win rate 47%). Things go best on Mirage (+29 ELO, win rate 62%). Match no. 3 of the day goes best: 77% win rate. Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +568. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 0.96, ADR at 74.3. Last 30 days: 33 matches, win rate 79%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.