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Joy1k

Australia
On FACEIT since 2021 293 matches tracked 89 matches in 30 days
ELO ▲ 77
2,899
30-day peak: 2,899
Rank OCE ▲ 10 places
#75
Australia #64 in Australia
30 days · prev. #85 · best #64
Last updated:

How does Joy1k play?

Rating 1.07 K/R 0.76 ADR 83.8 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.7
Knife kills 8 in 293 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 63x 4K, 3 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +468
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.7, Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.75 (at the start 0.80). Right on the average (0.75).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +10 ELO
33 matches · 45% win rate
On Thursdays −60 ELO, win rate 47%

Joy1k loses the most ELO in match 4 of the day: +10 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.89 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
53% right on the average
0.74 better than 43%
82.5 better than 53%
1.06 better than 52%
49% of 486 duels better than 32%
38% of 72 situations right on the average
Dust 282
54% right on the average
0.78 better than 62%
86.8 better than 73%
1.11 better than 65%
53% of 355 duels better than 55%
37% of 57 situations better than 45%
Anubis43
60% better than 71%
0.75 right on the average
83.5 better than 60%
1.05 right on the average
52% of 190 duels right on the average
18% of 22 situations better than 9%
Cache24
75% better than 94%
0.80 better than 56%
82.4 better than 40%
1.15 better than 64%
54% of 89 duels right on the average
48% of 21 situations better than 65%
Inferno17
35% better than 2%
0.70 better than 16%
80.5 better than 27%
0.96 better than 8%
61% of 79 duels better than 80%
40% of 10 situations right on the average
Ancient7
43% -
0.79 -
90.4 -
1.02-
65% of 26 duels -
29% of 7 situations -
Nuke5
60% -
0.77 -
80.8 -
1.03-
62% of 34 duels -
0% of 3 situations -
Vertigo5
60% -
0.72 -
80.3 -
0.90-
58% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joy1k plays

Across 293 matches Joy1k averages K/R 0.76, ADR 83.8 and a rating of 1.07. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Cache with a 75% win rate in 24 matches. In 125 of 293 matches the rating was 1.10 or higher (43%), in 101 it was below 0.90. In 283 matches with detailed stats: 63 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. Joy1k loses the most ELO in match 4 of the day (+10 ELO, win rate 45%). Things go best on Mirage (+283 ELO, win rate 53%). Match no. 3 of the day goes best: 63% win rate, +193 ELO. Improved over the last three months: ELO +468. Got weaker: K/R −0.05, Rating −0.07, ADR −4.7, Win rate −8 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 89 matches, win rate 51%, net ELO +162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.