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Joseline

Vatican City
On FACEIT since 2023 181 matches tracked 103 matches in 30 days
ELO ▼ 15
2,205
30-day peak: 2,220
Rank EU
#143,827
Vatican City #213 in Vatican City
Last updated:

How does Joseline play?

Rating 0.94 K/R 0.69 ADR 79.8 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 181 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 44%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Zeus kills12 in 181 matches
Knife kills 6 in 181 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 42%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 23x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +20 pp, ELO +622, First kills +2 pp, Clutch 1v1 +15 pp
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 79.8, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +91 ELO
41 matches · 39% win rate
Between 18:00 and 24:00 −13 ELO, win rate 40%

Joseline loses the most ELO in match 1 of the day: +91 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
45% better than 27%
0.71 better than 36%
79.8 better than 46%
0.96 better than 27%
50% of 369 duels better than 45%
33% of 27 situations better than 37%
Dust 254
52% right on the average
0.68 better than 22%
80.0 better than 45%
0.93 better than 18%
45% of 297 duels better than 20%
40% of 25 situations better than 56%
Anubis30
43% better than 25%
0.68 better than 22%
82.0 better than 58%
0.88 better than 8%
47% of 153 duels better than 26%
30% of 10 situations better than 29%
Ancient15
67% better than 92%
0.63 better than 7%
71.6 better than 9%
0.91 better than 14%
56% of 66 duels better than 77%
75% of 8 situations better than 99%
Nuke11
45% -
0.77 -
76.7 -
1.07-
50% of 46 duels -
60% of 5 situations -
Cache5
40% -
0.80 -
95.4 -
1.12-
52% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joseline plays

Across 181 matches Joseline averages K/R 0.69, ADR 79.8 and a rating of 0.94. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 50 of 181 matches the rating was 1.10 or higher (28%), in 86 it was below 0.90. In 181 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: November 2026 at 1.00. Joseline loses the most ELO in match 1 of the day (+91 ELO, win rate 39%). Things go best on Mirage (+17 ELO, win rate 45%). Match no. 3 of the day goes best: 55% win rate. Improved over the last three months: Win rate +20 pp, ELO +622, First kills +2 pp, Clutch 1v1 +15 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 79.8, Headshots at 48%. Last 30 days: 103 matches, win rate 49%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.