JoseioN-

Turkey
On FACEIT since 2019 231 matches tracked 35 matches in 30 days
ELO ▼ 31
2,198
30-day peak: 2,229
Rank EU
#141,549
Turkey #3,782 in Turkey
Last updated:

How does JoseioN- play?

Rating 0.94 K/R 0.66 ADR 71.9 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 2.5
Knife kills 1 in 231 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 22x 4K, 0 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.3
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −5 pp, ELO −124

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
27 matches · 41% win rate
In match 1 of the day +90 ELO
55 matches · 45% win rate
On Wednesdays +30 ELO, win rate 44%

JoseioN- loses the most ELO on Inferno: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
52% better than 54%
0.66 better than 15%
71.1 better than 9%
0.94 better than 19%
52% of 305 duels better than 56%
36% of 53 situations better than 43%
Anubis56
50% better than 43%
0.70 better than 30%
75.7 better than 23%
0.97 better than 29%
51% of 234 duels right on the average
45% of 22 situations better than 71%
Ancient42
55% better than 61%
0.63 better than 6%
67.7 better than 2%
0.89 better than 10%
42% of 144 duels better than 7%
32% of 28 situations better than 33%
Inferno27
41% better than 16%
0.69 better than 21%
74.4 better than 18%
0.97 better than 22%
51% of 108 duels better than 37%
46% of 13 situations better than 66%
Nuke20
60% better than 67%
0.64 better than 9%
70.7 better than 9%
0.91 better than 13%
42% of 73 duels better than 9%
42% of 12 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How JoseioN- plays

Across 231 matches JoseioN- averages K/R 0.66, ADR 71.9 and a rating of 0.94. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.9, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 62% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 65 of 231 matches the rating was 1.10 or higher (28%), in 107 it was below 0.90. In 171 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. JoseioN- loses the most ELO on Inferno (−30 ELO, win rate 41%). Things go best on Dust 2 (+209 ELO, win rate 52%). From match no. 5 of the day on, things go best: 62% win rate, +31 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.3. Got weaker: Headshots −5 pp, ELO −124. Unchanged in recent months: Win rate at 52%. Last 30 days: 35 matches, win rate 57%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.