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Jorko

Bulgaria
FACEIT verified FACEIT verified On FACEIT since 2020 148 matches tracked
ELO ▲ 58
3,676
30-day peak: 3,706
Rank EU ▼ 233 places
#762
Bulgaria #7 in Bulgaria
30 days · prev. #529 · best #529
Last updated:

How does Jorko play?

Rating 1.24 (from 99 matches) K/R 0.86 ADR 87.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 99 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (53%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 61%+8 pp · Ø 53% better than 91%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (54%).

Headshot rate 32%−22 pp · Ø 54% better than 1%
AWP share of kills 49%+36 pp · Ø 13% better than 99%
K/D 1.31+0.21 · Ø 1.10 better than 87%
Pistol kills per match 2.8 from the last 137
Zeus kills1 in 137 matches
Knife kills 11 in 137 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.5).

2K rounds 15.9%+1.7 pp · Ø 14.2% better than 80%
3K rounds 5.3%+0.9 pp · Ø 4.4% better than 72%
MVPs per match 3.4+0.9 · Ø 2.5 better than 98%
4Ks and aces 15x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 30%
Enemies flashed per round 0.42+0.08 · Ø 0.34 better than 74%
Deaths per round 66%−5 pp · Ø 71% better than 82%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.85, ADR at 88.4, Win rate at 59%, ELO at 3,676
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.85 (at the start 0.88). Clearly above the average (0.77).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −118 ELO, win rate 56%
On Saturdays −91 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% right on the average
0.87 better than 79%
89.0 better than 65%
1.26 better than 86%
58% of 202 duels better than 70%
26% of 23 situations better than 11%
Dust 234
59% better than 54%
0.86 better than 77%
91.1 better than 75%
1.18 better than 65%
64% of 142 duels better than 90%
81% of 16 situations better than 99%
Inferno13
77% -
0.82 -
81.5 -
1.18-
65% of 37 duels -
0% of 4 situations -
Nuke12
50% -
0.85 -
85.1 -
1.18-
63% of 46 duels -
33% of 3 situations -
Ancient11
64% -
0.78 -
81.4 -
1.21-
53% of 34 duels -
29% of 7 situations -
Anubis7
100% -
1.03 -
98.1 -
1.66-
83% of 18 duels -
100% of 3 situations -
Cache3
67% -
0.69 -
77.5 -
1.04-
83% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jorko plays

Across 148 matches Jorko averages K/R 0.86 and ADR 87.7; the rating across the 99 rated matches is 1.24. Biggest strength: Opening duels won at 61%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 3,500+ ELO players. Averages 19.0 kills per match with 32% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 58 of 99 matches the rating was 1.10 or higher (59%), in 19 it was below 0.90. In 56 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. Things go best on Mirage (+45 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.85, ADR at 88.4, Win rate at 59%, ELO at 3,676. Last 30 days: 9 matches, win rate 56%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.