JordanDM00

BG
133 matches tracked
Last updated:

How does JordanDM00 play?

Rating 0.77 (from 19 matches) K/R 0.63 ADR 70.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 26%
Rating spread from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 5% normal 0.90 to 1.09 16% weak 0.75 to 0.89 26% very weak below 0.75 47%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average.
AWPer
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−2 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 49%+11 pp better than 94%
Clutch 1v2 won 17%−3 pp better than 35%
Clutch kills per match 1.50.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−5 pp better than 30%
AWP share of kills 27%+16 pp better than 93%
K/D 0.87−0.04 better than 45%
Pistol kills per match 2.0
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−0.4 pp better than 49%
Rounds with 3K 2.8%−0.6 pp better than 36%
MVPs per match 1.8−0.2 better than 41%
4Ks and aces 6x 4K, 1 ace in 124 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 49%+16 pp better than 99%
Utility damage per round 7.0+3.6 better than 94%
Enemies flashed per round 0.23+0.01 better than 54%
Rounds with a death 72%−2 pp better than 81%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: August 2026 with 0.64.

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −31 ELO
26 matches · 42% wins
On Thursdays −51 ELO, win rate 43%

JordanDM00 loses the most ELO on Mirage: −31 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.34 · Dust 2
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 82%
0.65 better than 41%
70.5 better than 28%
0.85-
45% of 246 duels better than 42%
46% of 26 situations better than 77%
Mirage26
42% better than 29%
0.63 better than 37%
68.7 better than 27%
-
49% of 102 duels better than 65%
57% of 14 situations better than 91%
Anubis16
50% better than 54%
0.64 better than 37%
72.9 better than 38%
0.82-
44% of 66 duels better than 34%
50% of 6 situations better than 76%
Ancient12
42% -
0.63 -
69.8 -
0.91-
54% of 69 duels -
50% of 6 situations -
Nuke12
42% -
0.61 -
69.8 -
0.63-
33% of 51 duels -
45% of 11 situations -
Inferno11
64% -
0.60 -
70.5 -
0.78-
46% of 67 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JordanDM00 plays

Across 133 matches JordanDM00 averages K/R 0.63 and ADR 70.3; the rating across the 19 rated matches is 0.77. Biggest strength: Utility with impact at 49%. That is better than 99% of players on level 2. On average 13.8 kills per match, 36% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 2 of 19 matches the rating was 1.10 or higher (11%), in 14 it was below 0.90. In 124 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 0.77. JordanDM00 loses the most ELO on Mirage (−31 ELO, win rate 42%). Things go best on Dust 2 (+21 ELO, win rate 58%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.