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JoraBoss

Vatican City
On FACEIT since 2016 343 matches tracked 82 matches in 30 days
ELO ▲ 372
3,191
30-day peak: 3,191
Rank EU ▲ 4,147 places
#4,652
Vatican City #4 in Vatican City
30 days · prev. #8,799 · best #4,652
Last updated:
Next update possible in 1h 12m

How does JoraBoss play?

Rating 1.02 K/R 0.74 ADR 82.4 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 343 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.02−0.04 · Ø 1.06 better than 30%
Pistol kills per match 2.8
Zeus kills1 in 343 matches
Knife kills 7 in 343 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.2 pp · Ø 13.7% better than 53%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 38x 4K, 6 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.6, Win rate +5 pp, ELO +367
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −216 ELO
89 matches · 52% win rate
On Dust 2 −151 ELO
52 matches · 42% win rate
On Wednesdays −34 ELO, win rate 44%

JoraBoss loses the most ELO on Mirage: −216 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.40 · Anubis
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 38 · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% better than 39%
0.70 better than 23%
77.7 better than 28%
0.96 better than 17%
48% of 472 duels better than 24%
50% of 44 situations better than 82%
Anubis64
52% better than 38%
0.69 better than 22%
79.9 better than 41%
0.95 better than 17%
53% of 356 duels right on the average
50% of 28 situations better than 77%
Ancient63
52% better than 38%
0.79 better than 67%
85.4 better than 67%
1.09 better than 62%
52% of 313 duels right on the average
33% of 45 situations better than 37%
Dust 252
42% better than 11%
0.71 better than 29%
79.9 better than 40%
0.99 better than 24%
47% of 234 duels better than 22%
57% of 21 situations better than 90%
Nuke45
58% better than 53%
0.80 better than 65%
87.9 better than 75%
1.10 better than 57%
55% of 232 duels better than 59%
52% of 23 situations better than 81%
Inferno16
63% better than 54%
0.81 better than 58%
91.3 better than 74%
1.17 better than 59%
60% of 80 duels better than 68%
38% of 8 situations better than 42%
Cache14
43% -
0.81 -
89.7 -
1.09-
52% of 69 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoraBoss plays

Across 343 matches JoraBoss averages K/R 0.74, ADR 82.4 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 132 of 343 matches the rating was 1.10 or higher (38%), in 130 it was below 0.90. In 247 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: November 2026 at 1.12. JoraBoss loses the most ELO on Mirage (−216 ELO, win rate 52%). Things go best on Anubis (+196 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +46 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.6, Win rate +5 pp, ELO +367. Got weaker: Headshots −6 pp. Last 30 days: 82 matches, win rate 57%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.