Jonz-

USA
On FACEIT since 2014 319 matches tracked 63 matches in 30 days
ELO ▼ 146
1,714
30-day peak: 2,088
Rank NA ▼ 9,070 places
#14,869
30 days · prev. #5,799 · best #5,799
Last updated:

How does Jonz- play?

Rating 1.02 K/R 0.75 ADR 85.3 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 319 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1
Knife kills 1 in 319 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 50%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 78%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 50x 4K, 6 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 28%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.1, Win rate +3 pp, ELO +299
= Stayed the same
K/R at 0.76, Rating at 1.04, Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −101 ELO
36 matches · 42% win rate
On Mirage −82 ELO
75 matches · 49% win rate
Between 12:00 and 18:00 −2 ELO, win rate 35%

Jonz- loses the most ELO on Anubis: −101 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
48% better than 42%
0.74 better than 58%
86.3 better than 80%
1.01 right on the average
51% of 546 duels better than 54%
40% of 43 situations better than 56%
Mirage75
49% better than 44%
0.77 better than 68%
86.7 better than 79%
1.03 better than 54%
49% of 371 duels better than 39%
66% of 29 situations better than 97%
Ancient41
49% better than 47%
0.78 better than 79%
84.3 better than 74%
1.07 better than 76%
50% of 214 duels right on the average
46% of 39 situations better than 74%
Anubis36
42% better than 24%
0.72 right on the average
83.6 better than 74%
0.98 better than 41%
52% of 216 duels better than 59%
55% of 22 situations better than 87%
Inferno32
53% better than 57%
0.77 better than 76%
84.2 better than 73%
1.04 better than 61%
54% of 177 duels better than 65%
54% of 13 situations better than 82%
Cache19
42% -
0.73 -
81.6 -
1.02-
54% of 83 duels -
30% of 10 situations -
Nuke16
50% better than 35%
0.80 better than 70%
89.8 better than 83%
1.08 better than 61%
44% of 103 duels better than 15%
14% of 7 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How Jonz- plays

Across 319 matches Jonz- averages K/R 0.75, ADR 85.3 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 8 players. Averages 16.6 kills per match with 59% headshots. The strongest map is Inferno with a 53% win rate in 32 matches. In 128 of 319 matches the rating was 1.10 or higher (40%), in 110 it was below 0.90. In 256 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.06. Jonz- loses the most ELO on Anubis (−101 ELO, win rate 42%). Things go best on Ancient (+118 ELO, win rate 49%). Match no. 3 of the day goes best: 59% win rate, +96 ELO. Improved over the last three months: ADR +4.1, Win rate +3 pp, ELO +299. Unchanged in recent months: K/R at 0.76, Rating at 1.04, Headshots at 59%. Last 30 days: 63 matches, win rate 44%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.