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Jolts

USA
On FACEIT since 2019 509 matches tracked 85 matches in 30 days
ELO ▲ 146
3,475
30-day peak: 3,531
Rank NA ▲ 20 places
#51
USA #35 in USA
30 days · prev. #71 · best #41
Last updated:

How does Jolts play?

Rating 1.18 (from 368 matches) K/R 0.83 ADR 87.4 from 509 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 368 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.18+0.13 · Ø 1.05 better than 80%
Pistol kills per match 2.7 from the last 368
Zeus kills3 in 368 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.5%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 89x 4K, 11 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 18%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +208
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 89.2
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −369 ELO
95 matches · 48% win rate
On Dust 2 −160 ELO
75 matches · 53% win rate
On Sundays −159 ELO, win rate 47%

Jolts loses the most ELO in match 1 of the day: −369 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 3.02 · Ancient
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
51% better than 35%
0.79 better than 66%
84.6 better than 63%
1.10 better than 64%
56% of 425 duels better than 72%
48% of 50 situations better than 78%
Dust 275
53% better than 43%
0.84 better than 82%
88.7 better than 79%
1.17 better than 78%
57% of 350 duels better than 73%
35% of 54 situations better than 38%
Ancient70
59% better than 64%
0.88 better than 92%
92.8 better than 90%
1.24 better than 92%
59% of 276 duels better than 85%
50% of 52 situations better than 79%
Anubis56
54% better than 46%
0.87 better than 91%
91.6 better than 90%
1.23 better than 91%
59% of 283 duels better than 82%
58% of 38 situations better than 90%
Nuke32
56% right on the average
0.83 better than 77%
87.5 better than 75%
1.16 better than 73%
55% of 161 duels better than 60%
32% of 19 situations better than 30%
Inferno29
69% better than 69%
0.82 better than 63%
86.6 better than 53%
1.16 better than 53%
62% of 138 duels better than 77%
30% of 10 situations better than 23%
Cache11
55% -
0.89 -
95.5 -
1.26-
61% of 44 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jolts plays

Across 509 matches Jolts averages K/R 0.83 and ADR 87.4; the rating across the 368 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Inferno with a 69% win rate in 29 matches. In 204 of 368 matches the rating was 1.10 or higher (55%), in 92 it was below 0.90. In 314 matches with detailed stats: 89 4Ks and 11 aces. Best month by rating: November 2026 at 1.20. Jolts loses the most ELO in match 1 of the day (−369 ELO, win rate 48%). Things go best in match 3 of the day (+207 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +207 ELO. Improved over the last three months: Headshots +4 pp, ELO +208. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 89.2. Last 30 days: 85 matches, win rate 58%, net ELO +319.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.