Jokerrr---
Name history of Jokerrr---
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Jokerrr--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (50%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.01).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.59). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07.
Damage per round (ADR)
Best month: July 2026 with 83.3. Last 3 months: 77.2 (at the start 66.6). Slightly below the average (79.8).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 40%). Clearly above the average (47%).
Matches won (win rate)
Best month: March 2026 with 80%. Last 3 months: 49% (at the start 43%). Slightly below the average (51%).
Best month: September 2026 with 1,897. Last 3 months: 1,720 (at the start 1,468).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 223 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Jokerrr--- loses the most ELO from match 5 of the day: −148 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.29 · Dust 2
- Most kills in a match: 37 · Cache
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 223 matchesCompared with players on the same level who have at least 15 matches on the map.
How Jokerrr--- plays
Across 284 matches Jokerrr--- averages K/R 0.70 and ADR 76.6; the rating across the 223 rated matches is 1.00. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 52 matches. In 77 of 223 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 146 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. Jokerrr--- loses the most ELO from match 5 of the day (−148 ELO, win rate 45%). Things go best on Mirage (+205 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +148 ELO. Improved over the last three months: K/R +0.12, ADR +10.6, Headshots +10 pp, Win rate +6 pp, ELO +252. Last 30 days: 65 matches, win rate 46%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.