Jokerrr---

CC
FACEIT verified On FACEIT since 2023 284 matches tracked 65 matches in 30 days
Last updated:

How does Jokerrr--- play?

Rating 1.00 (from 223 matches) K/R 0.70 ADR 76.6 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.93−0.08 · Ø 1.01 better than 23%
Pistol kills per match 3.2 from the last 223
Knife kills 5 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.2%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 32%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 22x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.12, ADR +10.6, Headshots +10 pp, Win rate +6 pp, ELO +252
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.59). Just below the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −148 ELO
51 matches · 45% win rate
On Ancient −48 ELO
45 matches · 47% win rate
On Fridays +106 ELO, win rate 37%

Jokerrr--- loses the most ELO from match 5 of the day: −148 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 71%
0.76 better than 66%
83.1 better than 68%
1.04 better than 61%
46% of 220 duels better than 26%
38% of 24 situations right on the average
Dust 248
50% right on the average
0.74 better than 60%
80.9 better than 57%
1.03 better than 60%
46% of 225 duels better than 23%
64% of 22 situations better than 97%
Ancient45
47% better than 37%
0.77 better than 67%
82.7 better than 59%
1.04 better than 60%
49% of 194 duels better than 39%
35% of 20 situations better than 43%
Anubis34
44% better than 26%
0.70 better than 36%
77.4 better than 36%
0.93 better than 24%
48% of 141 duels better than 38%
33% of 18 situations better than 40%
Inferno19
53% right on the average
0.65 better than 20%
71.3 better than 12%
0.91 better than 20%
54% of 63 duels better than 70%
73% of 11 situations better than 97%
Cache10
50% -
0.71 -
75.7 -
1.00-
44% of 57 duels -
25% of 8 situations -
Nuke9
56% -
0.66 -
71.4 -
0.87-
53% of 36 duels -
20% of 5 situations -
Vertigo5
40% -
0.72 -
67.9 -
1.00-
40% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jokerrr--- plays

Across 284 matches Jokerrr--- averages K/R 0.70 and ADR 76.6; the rating across the 223 rated matches is 1.00. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.7 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 52 matches. In 77 of 223 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 146 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. Jokerrr--- loses the most ELO from match 5 of the day (−148 ELO, win rate 45%). Things go best on Mirage (+205 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +148 ELO. Improved over the last three months: K/R +0.12, ADR +10.6, Headshots +10 pp, Win rate +6 pp, ELO +252. Last 30 days: 65 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.