Johniii

Germany
On FACEIT since 2016 79 matches tracked 41 matches in 30 days
ELO ▲ 80
2,169
30-day peak: 2,169
Rank EU
#157,357
Germany #4,132 in Germany
Last updated:

How does Johniii play?

Rating 0.95 K/R 0.67 ADR 74.0 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 79 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8
Zeus kills1 in 79 matches
Knife kills 5 in 79 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 4%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 78 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 85%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +112, First kills +1 pp
= Stayed the same
K/R at 0.66, ADR at 73.6, Headshots at 46%
▼ Got worse
Rating −0.07, Win rate −12 pp, Clutch 1v1 −26 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 27 · Inferno
  3. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno15
67% better than 90%
0.79 better than 75%
82.4 better than 61%
1.13 better than 80%
70% of 50 duels better than 98%
17% of 6 situations better than 8%
Ancient14
64% -
0.61 -
69.4 -
0.92-
48% of 44 duels -
45% of 22 situations -
Cache12
42% -
0.63 -
72.4 -
0.85-
52% of 44 duels -
11% of 9 situations -
Mirage12
42% -
0.66 -
72.1 -
0.92-
43% of 37 duels -
22% of 9 situations -
Nuke9
78% -
0.69 -
76.7 -
1.00-
50% of 28 duels -
50% of 8 situations -
Dust 27
86% -
0.70 -
77.4 -
1.01-
67% of 12 duels -
38% of 8 situations -
Anubis6
50% -
0.57 -
70.9 -
0.76-
60% of 25 duels -
0% of 2 situations -
Vertigo4
25% -
0.60 -
63.1 -
0.81-
40% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Johniii plays

Across 79 matches Johniii averages K/R 0.67, ADR 74.0 and a rating of 0.95. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 22 of 79 matches the rating was 1.10 or higher (28%), in 35 it was below 0.90. In 78 matches with detailed stats: 9 4Ks and 1 ace. Improved over the last three months: ELO +112, First kills +1 pp. Got weaker: Rating −0.07, Win rate −12 pp, Clutch 1v1 −26 pp. Unchanged in recent months: K/R at 0.66, ADR at 73.6, Headshots at 46%. Last 30 days: 41 matches, win rate 54%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.