Johnajz

Czech Republic
On FACEIT since 2026 95 matches tracked 95 matches in 30 days
ELO ▲ 1,075
2,498
30-day peak: 2,541
Rank EU
#61,203
Czech Republic #465 in Czech Republic
Last updated:

How does Johnajz play?

Rating 1.44 K/R 1.00 ADR 100.9 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 95 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 35% good 1.10 to 1.29 28% normal 0.90 to 1.09 7% weak 0.75 to 0.89 7% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

68% headshots and so well above the average (50%).

Headshot rate 68%+18 pp · Ø 50% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.51+0.48 · Ø 1.03 better than 99%
Pistol kills per match 4.3
Knife kills 2 in 95 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 19.0%+5.6 pp · Ø 13.4% better than 99%
3K rounds 7.6%+3.5 pp · Ø 4.1% better than 99%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 37x 4K, 6 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Johnajz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.90
OctNov

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
32 matches · 59% win rate

Johnajz loses the most ELO on Mirage: −10 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 50 · Mirage
  4. Highest rating in a match: 3.33 · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
56% better than 66%
1.02 better than 99%
103.3 better than 99%
1.45 better than 99%
54% of 155 duels better than 64%
38% of 26 situations right on the average
Mirage32
59% better than 76%
1.00 better than 99%
100.2 better than 98%
1.41 better than 99%
62% of 152 duels better than 95%
48% of 29 situations better than 77%
Anubis13
92% -
1.06 -
102.1 -
1.60-
61% of 51 duels -
43% of 7 situations -
Ancient9
67% -
0.98 -
98.6 -
1.45-
60% of 40 duels -
13% of 8 situations -
Cache4
25% -
0.71 -
80.9 -
1.01-
46% of 24 duels -
0% of 2 situations -
Inferno4
75% -
1.04 -
106.6 -
1.38-
54% of 13 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Johnajz plays

Across 95 matches Johnajz averages K/R 1.00, ADR 100.9 and a rating of 1.44. Biggest strength: Rating at 1.44, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 21.4 kills per match with 68% headshots. The strongest map is Anubis with a 92% win rate in 13 matches. In 78 of 95 matches the rating was 1.10 or higher (82%), in 10 it was below 0.90. In 95 matches with detailed stats: 37 4Ks and 6 aces. Johnajz loses the most ELO on Mirage (−10 ELO, win rate 59%). Things go best on Dust 2 (+2 ELO, win rate 56%). Last 30 days: 95 matches, win rate 63%, net ELO +302.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.