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JohnSm1th

Australia
On FACEIT since 2021 144 matches tracked 27 matches in 30 days
ELO ▼ 38
2,772
30-day peak: 2,827
Rank OCE ▲ 2 places
#119
Australia #101 in Australia
30 days · prev. #121 · best #87
Last updated:

How does JohnSm1th play?

Rating 1.10 (from 94 matches) K/R 0.77 ADR 86.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 94 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.13+0.08 · Ø 1.05 better than 69%
Pistol kills per match 3.2
Knife kills 3 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 85%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 14x 4K, 2 aces in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 7.5+3.5 · Ø 4.0 better than 98%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 86.7, Headshots at 38%, Win rate at 58%, ELO at 2,772
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −46 ELO
34 matches · 62% win rate
On Mirage −40 ELO
52 matches · 52% win rate
On Mondays −51 ELO, win rate 47%

JohnSm1th loses the most ELO on Inferno: −46 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 43%
0.74 better than 43%
84.0 better than 61%
1.06 better than 52%
54% of 149 duels better than 62%
48% of 23 situations better than 78%
Inferno34
62% better than 61%
0.79 right on the average
89.5 better than 69%
1.21 better than 73%
58% of 77 duels better than 65%
43% of 7 situations better than 59%
Ancient23
57% better than 62%
0.80 better than 70%
87.8 better than 75%
1.05 right on the average
53% of 66 duels better than 54%
27% of 11 situations better than 22%
Nuke13
54% -
0.73 -
83.3 -
1.02-
58% of 43 duels -
50% of 6 situations -
Dust 28
50% -
0.70 -
74.7 -
0.98-
41% of 17 duels -
0% of 1 situations -
Anubis7
86% -
0.87 -
95.2 -
1.20-
47% of 19 duels -
33% of 3 situations -
Cache6
50% -
0.89 -
95.5 -
1.29-
78% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JohnSm1th plays

Across 144 matches JohnSm1th averages K/R 0.77 and ADR 86.1; the rating across the 94 rated matches is 1.10. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 40% headshots. The strongest map is Inferno with a 62% win rate in 34 matches. In 42 of 94 matches the rating was 1.10 or higher (45%), in 23 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.20. JohnSm1th loses the most ELO on Inferno (−46 ELO, win rate 62%). Things go best in match 3 of the day (+78 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +78 ELO. Unchanged in recent months: K/R at 0.76, ADR at 86.7, Headshots at 38%, Win rate at 58%, ELO at 2,772. Last 30 days: 27 matches, win rate 56%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.