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JohnSloop

USA
On FACEIT since 2020 255 matches tracked 60 matches in 30 days
Last updated:

How does JohnSloop play?

Rating 0.87 (from 215 matches) K/R 0.63 ADR 71.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 215 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 38%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−4 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 51%+4 pp · Ø 47% better than 80%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.86−0.14 · Ø 1.00 better than 7%
Pistol kills per match 2.5
Knife kills 4 in 255 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.1%).

2K rounds 10.1%−3.0 pp · Ø 13.1% better than 3%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 15x 4K, 0 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.4 · Ø 4.1 better than 81%
Enemies flashed per round 0.65+0.39 · Ø 0.26 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.8, Win rate −8 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.62 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −80 ELO
33 matches · 30% win rate
On Dust 2 −39 ELO
21 matches · 33% win rate
On Mirage −10 ELO
57 matches · 46% win rate

JohnSloop loses the most ELO on Nuke: −80 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 31%
0.66 better than 19%
72.7 better than 16%
0.90 better than 15%
49% of 207 duels better than 40%
42% of 26 situations better than 60%
Ancient55
47% better than 39%
0.67 better than 26%
74.5 better than 25%
0.92 better than 27%
56% of 158 duels better than 83%
48% of 27 situations better than 77%
Anubis37
46% better than 33%
0.65 better than 18%
72.8 better than 17%
0.88 better than 14%
47% of 125 duels better than 34%
44% of 18 situations better than 66%
Inferno37
49% better than 41%
0.56 better than 3%
64.0 better than 2%
0.77 better than 2%
40% of 133 duels better than 7%
25% of 20 situations better than 19%
Nuke33
30% better than 4%
0.62 better than 8%
70.7 better than 11%
0.87 better than 9%
39% of 94 duels better than 7%
48% of 27 situations better than 73%
Dust 221
33% better than 5%
0.59 better than 4%
68.0 better than 5%
0.84 better than 6%
44% of 87 duels better than 20%
33% of 9 situations better than 36%
Cache8
63% -
0.62 -
74.4 -
0.88-
45% of 38 duels -
38% of 8 situations -
Vertigo4
50% -
0.64 -
70.2 -
0.91-
46% of 13 duels -
0% of 1 situations -
Overpass3
67% -
0.63 -
73.4 -
1.11-
75% of 4 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JohnSloop plays

Across 255 matches JohnSloop averages K/R 0.63 and ADR 71.2; the rating across the 215 rated matches is 0.87. Biggest strength: Utility damage per round at 5.5, better than 81% of level 7 players. Most room to improve: Rating at 0.87, better than only 5% of level 7 players. Averages 14.0 kills per match with 51% headshots. The strongest map is Inferno with a 49% win rate in 37 matches. In 44 of 215 matches the rating was 1.10 or higher (20%), in 116 it was below 0.90. In 176 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: June 2026 at 1.03. JohnSloop loses the most ELO on Nuke (−80 ELO, win rate 30%). Things go best on Anubis (+39 ELO, win rate 46%). Match no. 4 of the day goes best: 49% win rate, +5 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.10, ADR −4.8, Win rate −8 pp. Last 30 days: 60 matches, win rate 42%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.