Joby-
How does Joby- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03.
Damage per round (ADR)
Best month: July 2026 with 84.5. Last 3 months: 77.3 (at the start 80.2).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 42% (at the start 45%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 51% (at the start 44%).
Best month: October 2026 with 1,884.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 220 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Joby- loses the most ELO on Ancient: −109 ELO, 42% wins
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Highest rating in a match: 2.29 · Inferno
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 220 matchesCompared with players on the same level who have at least 15 matches on the map.
How Joby- plays
Across 220 matches Joby- averages K/R 0.72 and ADR 78.2; the rating across the 150 rated matches is 1.00. Most room to improve: Headshot rate at 43%. That is better than only 21% of players on level 9. On average 16.0 kills per match, 43% of them headshots. The strongest map is Mirage with a 53% win rate in 87 matches. In 58 of 150 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 150 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: August 2026 at 1.03. Joby- loses the most ELO on Ancient (−109 ELO, win rate 42%). Things go best on Dust 2 (+88 ELO, win rate 48%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.3. Last 30 days: 56 matches, win rate 48%, ELO balance −72.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.