Joby-

USA
220 matches tracked 56 matches in 30 days
Last updated:

How does Joby- play?

Rating 1.00 (from 150 matches) K/R 0.72 ADR 78.2 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 9
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 19%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 54%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 7%−3 pp better than 41%
K/D 1.010.00 level
Pistol kills per match 2.4
Knife kills 7 in 220 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 4.1%+0.1 pp better than 56%
MVPs per match 2.20.0 level
4Ks and aces 15x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 4.8+0.5 better than 68%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.71, ADR at 77.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −109 ELO
45 matches · 42% wins
On Nuke −20 ELO
21 matches · 48% wins
On Fridays −89 ELO, win rate 29%

Joby- loses the most ELO on Ancient: −109 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.29 · Inferno
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
53% better than 60%
0.73 level
78.7 better than 42%
1.00 better than 44%
51% of 259 duels level
38% of 45 situations level
Ancient45
42% better than 18%
0.74 better than 53%
81.7 better than 56%
1.01 better than 48%
53% of 157 duels better than 60%
17% of 30 situations better than 8%
Dust 233
48% better than 41%
0.69 better than 30%
73.3 better than 16%
0.93 better than 20%
44% of 108 duels better than 16%
59% of 17 situations better than 92%
Inferno22
45% better than 25%
0.70 better than 33%
77.0 better than 29%
1.05 better than 58%
56% of 94 duels better than 70%
56% of 9 situations better than 85%
Nuke21
48% better than 27%
0.69 better than 24%
76.2 better than 26%
0.98 better than 30%
47% of 75 duels better than 24%
42% of 12 situations better than 57%
Cache8
63% -
0.73 -
81.2 -
1.05-
45% of 42 duels -
33% of 3 situations -
Anubis3
33% -
0.75 -
72.6 -
1.04-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joby- plays

Across 220 matches Joby- averages K/R 0.72 and ADR 78.2; the rating across the 150 rated matches is 1.00. Most room to improve: Headshot rate at 43%. That is better than only 21% of players on level 9. On average 16.0 kills per match, 43% of them headshots. The strongest map is Mirage with a 53% win rate in 87 matches. In 58 of 150 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 150 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: August 2026 at 1.03. Joby- loses the most ELO on Ancient (−109 ELO, win rate 42%). Things go best on Dust 2 (+88 ELO, win rate 48%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.3. Last 30 days: 56 matches, win rate 48%, ELO balance −72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.