Joaoabdu

Brazil
29 matches tracked
Last updated:

How does Joaoabdu play?

Rating 1.07 (from 28 matches) K/R 0.74 ADR 87.7 from 29 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 28 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 14% weak 0.75 to 0.89 21% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Joaoabdu gets the first kill in 13 of 100 rounds. 3 percentage points above the level 8 average (10%).

Rounds with first kill 13%+3 pp better than 86%
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive

Joaoabdu wins 78 of 100 1v1s. 40 percentage points above the level 8 average (38%).

Clutch 1v1 won 78%+40 pp better than 99%
Clutch 1v2 won 17%−3 pp better than 25%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.10 kills per death. 0.10 above the level 8 average (1.00).

Headshot rate 48%+1 pp better than 55%
AWP share of kills 7%−3 pp better than 42%
K/D 1.10+0.10 better than 82%
Pistol kills per match 2.2
Knife kills 1 in 29 matches

Impact

Average
Damage and big rounds

Averages 2.6 round MVPs per match. 0.4 above the level 8 average (2.2).

2K rounds 12.0%−1.1 pp better than 20%
3K rounds 4.4%+0.5 pp better than 70%
MVPs per match 2.6+0.4 better than 85%
4Ks and aces 6x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

43 of 100 nades by Joaoabdu deal damage or blind an enemy. 8 percentage points above the level 8 average (35%).

Utility hit rate 43%+8 pp better than 93%
Utility damage per round 5.6+1.3 better than 83%
Enemies flashed per round 0.26−0.02 better than 47%
Deaths per round 68%−4 pp better than 92%

Patterns

Soon this shows where Joaoabdu loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.66 · Anubis
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 29 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage9
44% -
0.77 -
90.2 -
1.08-
60% of 45 duels -
33% of 3 situations -
Dust 26
50% -
0.66 -
86.0 -
0.96-
37% of 27 duels -
50% of 2 situations -
Inferno5
40% -
0.51 -
67.7 -
0.82-
40% of 30 duels -
100% of 1 situations -
Cache4
100% -
0.98 -
102.5 -
1.35-
68% of 31 duels -
33% of 3 situations -
Anubis3
33% -
0.87 -
99.0 -
1.23-
50% of 18 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joaoabdu plays

Across 29 matches Joaoabdu averages K/R 0.74 and ADR 87.7; the rating across the 28 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 78%, better than 99% of level 8 players. Averages 16.9 kills per match with 48% headshots. In 15 of 28 matches the rating was 1.10 or higher (54%), in 9 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.