Joacos

Argentina
On FACEIT since 2024 187 matches tracked
Last updated:

How does Joacos play?

Rating 1.09 K/R 0.78 ADR 82.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.09+0.09 · Ø 1.00 better than 85%
Pistol kills per match 2.4
Knife kills 9 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 54%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 89%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 15x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 90%
Deaths per round 71%−2 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 80.3
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −79

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
56 matches · 48% win rate
In match 4 of the day −1 ELO
21 matches · 24% win rate
Between 12:00 and 18:00 −22 ELO, win rate 36%
On Tuesdays −45 ELO, win rate 38%

Joacos loses the most ELO on Dust 2: −20 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 36%
0.79 better than 79%
82.5 better than 65%
1.10 better than 79%
49% of 248 duels better than 44%
46% of 41 situations better than 74%
Dust 256
48% better than 41%
0.77 better than 74%
82.5 better than 67%
1.08 better than 76%
52% of 213 duels better than 60%
26% of 27 situations better than 20%
Inferno19
53% better than 55%
0.76 better than 77%
82.4 better than 71%
1.08 better than 81%
47% of 60 duels better than 32%
50% of 10 situations better than 81%
Anubis16
56% better than 69%
0.74 better than 57%
77.9 better than 41%
1.07 better than 73%
52% of 58 duels better than 60%
46% of 13 situations better than 70%
Nuke16
56% right on the average
0.81 better than 77%
84.3 better than 66%
1.14 better than 80%
46% of 56 duels better than 21%
20% of 5 situations better than 12%
Ancient6
83% -
0.84 -
85.1 -
1.17-
35% of 17 duels -
50% of 2 situations -
Cache5
40% -
0.80 -
86.1 -
1.14-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Joacos plays

Across 187 matches Joacos averages K/R 0.78, ADR 82.2 and a rating of 1.09. Biggest strength: 3K rounds at 4.9%, better than 89% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 17.0 kills per match with 49% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 91 of 187 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 86 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. Joacos loses the most ELO on Dust 2 (−20 ELO, win rate 48%). Things go best in match 1 of the day (+99 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +99 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −79. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 80.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.