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Jmal05

USA
On FACEIT since 2018 196 matches tracked 22 matches in 30 days
Last updated:

How does Jmal05 play?

Rating 1.01 (from 184 matches) K/R 0.74 ADR 79.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.02 · Ø 1.02 better than 44%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 69%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 21x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.9, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −98

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
79 matches · 49% win rate
On Ancient −63 ELO
28 matches · 43% win rate
Between 6:00 and 12:00 −20 ELO, win rate 36%
On Thursdays −22 ELO, win rate 35%

Jmal05 loses the most ELO on Mirage: −93 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.11 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
49% better than 43%
0.71 better than 38%
77.1 better than 32%
0.98 better than 36%
46% of 384 duels better than 23%
31% of 39 situations better than 31%
Anubis40
55% better than 61%
0.78 better than 72%
84.4 better than 67%
1.09 better than 73%
52% of 193 duels better than 55%
33% of 15 situations better than 39%
Ancient28
43% better than 26%
0.69 better than 27%
79.8 better than 44%
0.92 better than 18%
40% of 139 duels better than 5%
25% of 16 situations better than 20%
Dust 218
39% better than 13%
0.72 better than 43%
75.4 better than 23%
1.00 better than 42%
49% of 87 duels better than 39%
29% of 7 situations better than 26%
Nuke13
31% -
0.86 -
81.8 -
1.16-
51% of 73 duels -
20% of 15 situations -
Inferno12
42% -
0.75 -
81.8 -
1.05-
41% of 68 duels -
33% of 9 situations -
Cache5
40% -
0.73 -
84.8 -
1.01-
54% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jmal05 plays

Across 196 matches Jmal05 averages K/R 0.74 and ADR 79.7; the rating across the 184 rated matches is 1.01. Biggest strength: Headshot rate at 62%, better than 99% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 14% of level 9 players. Averages 16.3 kills per match with 62% headshots. The strongest map is Anubis with a 55% win rate in 40 matches. In 75 of 184 matches the rating was 1.10 or higher (41%), in 72 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. Jmal05 loses the most ELO on Mirage (−93 ELO, win rate 49%). Things go best from match 5 of the day (−79 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, −79 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.9, Headshots +3 pp. Got weaker: Win rate −8 pp, ELO −98. Last 30 days: 22 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.