JlupukaAHAH

Russia
On FACEIT since 2026 281 matches tracked 74 matches in 30 days
ELO ▼ 162
2,902
30-day peak: 3,064
Rank EU ▼ 6,393 places
#13,370
Russia #3,884 in Russia
30 days · prev. #6,977 · best #5,361
Last updated:
Next update possible in 1h 52m

How does JlupukaAHAH play?

Rating 1.15 K/R 0.82 ADR 83.8 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 281 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.3
Knife kills 2 in 281 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 51x 4K, 5 aces in 210 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 1.8−2.3 · Ø 4.1 better than 2%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +128
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.5, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
22 matches · 41% win rate
In match 1 of the day +112 ELO
51 matches · 45% win rate
Between 12:00 and 18:00 −28 ELO, win rate 48%
On Mondays +2 ELO, win rate 43%

JlupukaAHAH loses the most ELO on Inferno: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.49 · Cache
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
57% better than 66%
0.83 better than 81%
84.6 better than 64%
1.16 better than 81%
62% of 885 duels better than 94%
37% of 83 situations better than 44%
Nuke37
57% better than 52%
0.81 better than 66%
82.9 better than 49%
1.10 better than 54%
58% of 182 duels better than 74%
15% of 20 situations better than 6%
Cache29
59% better than 55%
0.84 better than 72%
86.0 better than 58%
1.20 better than 75%
58% of 128 duels better than 69%
31% of 13 situations better than 27%
Inferno22
41% better than 7%
0.77 better than 43%
79.0 better than 23%
1.13 better than 54%
61% of 125 duels better than 81%
33% of 9 situations better than 35%
Ancient13
46% -
0.81 -
85.7 -
1.11-
57% of 72 duels -
43% of 7 situations -
Dust 211
55% -
0.81 -
80.8 -
1.17-
66% of 53 duels -
40% of 10 situations -
Anubis8
50% -
0.71 -
75.5 -
0.97-
56% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JlupukaAHAH plays

Across 281 matches JlupukaAHAH averages K/R 0.82, ADR 83.8 and a rating of 1.15. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 37% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 150 of 281 matches the rating was 1.10 or higher (53%), in 66 it was below 0.90. In 210 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: September 2026 at 1.23. JlupukaAHAH loses the most ELO on Inferno (−53 ELO, win rate 41%). Things go best in match 4 of the day (+140 ELO, win rate 69%). Match no. 4 of the day goes best: 69% win rate, +140 ELO. Improved over the last three months: ELO +128. Got weaker: K/R −0.05, Rating −0.05, ADR −4.5, Headshots −4 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 74 matches, win rate 46%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.