Jlulka

SH
70 matches tracked 20 matches in 30 days
Last updated:

How does Jlulka play?

Rating 1.05 (from 40 matches) K/R 0.78 ADR 83.7 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Jlulka wins 48 of 100 opening duels. 3 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 22%

Clutch

Strength
Last one alive

Jlulka wins 53 of 100 1v1s. 13 percentage points above the level 10 average (40%).

Clutch 1v1 won 53%+13 pp better than 98%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

40 of 100 kills by Jlulka are headshots. 11 percentage points below the level 10 average (51%).

Headshot rate 40%−11 pp better than 6%
AWP share of kills 32%+21 pp better than 97%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.3
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds

Jlulka gets exactly 2 kills in 15.9 of 100 rounds. 2.5 percentage points above the level 10 average (13.4%).

2K rounds 15.9%+2.5 pp better than 93%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

31 of 100 nades by Jlulka deal damage or blind an enemy. 4 percentage points below the level 10 average (35%).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.27−0.03 better than 42%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.77, ADR at 85.6, Win rate at 40%
▼ Got worse
Headshots −4 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.78). 0.03 above the level 10 average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 3 wins in a row · Overpass

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% better than 42%
0.75 better than 53%
79.0 better than 40%
1.03-
57% of 106 duels better than 79%
53% of 15 situations better than 88%
Dust 218
39% better than 11%
0.75 better than 53%
81.4 better than 52%
1.04-
52% of 79 duels on par
20% of 10 situations better than 10%
Ancient12
42% -
0.83 -
89.9 -
1.04-
60% of 68 duels -
42% of 12 situations -
Anubis9
33% -
0.78 -
86.8 -
1.29-
48% of 44 duels -
0% of 2 situations -
Inferno4
25% -
0.87 -
87.8 -
0.96-
50% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jlulka plays

Across 70 matches Jlulka averages K/R 0.78 and ADR 83.7; the rating across the 40 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 players. Averages 17.9 kills per match with 40% headshots. The strongest map is Mirage with a 50% win rate in 22 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 15 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Rating +0.09. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.6, Win rate at 40%. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.