Jinks01

KG
On FACEIT since 2022 428 matches tracked 20 matches in 30 days
ELO
2,613
Peak across recorded matches: 2,613
Rank SEA ▲ 261 places
#689
#3 in KG
30 days · prev. #950 · best #683
Last updated:

How does Jinks01 play?

Rating 1.00 (from 311 matches) K/R 0.73 ADR 81.9 from 428 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 311 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.96−0.06 · Ø 1.02 better than 22%
Pistol kills per match 2.8 from the last 311
Knife kills 2 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 49%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 67x 4K, 5 aces in 321 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 6%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +38 pp, Win rate +6 pp
= Stayed the same
K/R at 0.74, ADR at 81.9
▼ Got worse
ELO −69

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −126 ELO
36 matches · 42% win rate
On Dust 2 −96 ELO
96 matches · 50% win rate
In match 4 of the day −95 ELO
28 matches · 36% win rate

Jinks01 loses the most ELO on Ancient: −126 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
49% better than 38%
0.71 better than 33%
76.9 better than 28%
0.97 better than 27%
49% of 582 duels better than 34%
39% of 57 situations better than 52%
Dust 296
50% better than 41%
0.79 better than 72%
86.6 better than 76%
1.08 better than 63%
57% of 623 duels better than 80%
26% of 50 situations better than 20%
Ancient36
42% better than 18%
0.70 better than 26%
81.4 right on the average
0.90 better than 9%
41% of 238 duels better than 7%
50% of 14 situations better than 78%
Anubis27
56% better than 62%
0.77 better than 63%
85.4 better than 74%
1.05 better than 52%
51% of 184 duels better than 44%
42% of 12 situations better than 59%
Inferno22
50% better than 38%
0.73 better than 41%
83.3 better than 54%
0.94 better than 16%
58% of 138 duels better than 75%
38% of 8 situations better than 47%
Cache13
31% -
0.57 -
65.1 -
0.77-
47% of 79 duels -
33% of 6 situations -
Nuke13
54% -
0.75 -
84.3 -
1.02-
50% of 76 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jinks01 plays

Across 428 matches Jinks01 averages K/R 0.73 and ADR 81.9; the rating across the 311 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · all ELO ranges players. Averages 15.8 kills per match with 39% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 115 of 311 matches the rating was 1.10 or higher (37%), in 132 it was below 0.90. In 321 matches with detailed stats: 67 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. Jinks01 loses the most ELO on Ancient (−126 ELO, win rate 42%). Things go best in match 2 of the day (−24 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −24 ELO. Improved over the last three months: Headshots +38 pp, Win rate +6 pp. Got weaker: ELO −69. Unchanged in recent months: K/R at 0.74, ADR at 81.9. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.