Jimbula

Finland
On FACEIT since 2020 353 matches tracked 107 matches in 30 days
ELO ▲ 180
2,235
30-day peak: 2,312
Rank EU
#129,798
Finland #3,388 in Finland
Last updated:

How does Jimbula play?

Rating 0.99 K/R 0.72 ADR 77.1 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 353 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.6
Zeus kills2 in 353 matches
Knife kills 4 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 49x 4K, 2 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Jimbula is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 348 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
57 matches · 42% win rate
In match 4 of the day +111 ELO
43 matches · 51% win rate
Between 0:00 and 6:00 −56 ELO, win rate 49%
On Tuesdays +71 ELO, win rate 47%

Jimbula loses the most ELO in match 1 of the day: −43 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 35 · Vertigo
  3. Longest win streak: 12 wins in a row · Inferno
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
58% better than 75%
0.70 better than 33%
75.2 better than 23%
0.98 better than 38%
46% of 335 duels better than 23%
46% of 50 situations better than 75%
Mirage75
51% better than 48%
0.71 better than 36%
75.9 better than 26%
0.97 better than 30%
52% of 370 duels better than 56%
46% of 56 situations better than 73%
Nuke71
59% better than 62%
0.74 better than 43%
82.6 better than 55%
1.01 better than 37%
55% of 396 duels better than 62%
40% of 35 situations better than 55%
Anubis69
64% better than 87%
0.74 right on the average
76.9 better than 30%
1.05 better than 57%
57% of 269 duels better than 81%
42% of 52 situations better than 60%
Cache30
47% better than 27%
0.66 better than 24%
71.7 better than 18%
0.90 better than 18%
47% of 146 duels better than 34%
78% of 9 situations better than 98%
Inferno16
50% better than 37%
0.70 better than 30%
74.7 better than 17%
0.97 better than 23%
50% of 48 duels better than 39%
43% of 7 situations better than 57%
Dust 25
60% -
0.70 -
77.2 -
1.00-
42% of 26 duels -
0% of 1 situations -
Vertigo5
60% -
0.76 -
86.2 -
1.09-
40% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jimbula plays

Across 353 matches Jimbula averages K/R 0.72, ADR 77.1 and a rating of 0.99. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 69 matches. In 126 of 353 matches the rating was 1.10 or higher (36%), in 140 it was below 0.90. In 348 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. Jimbula loses the most ELO in match 1 of the day (−43 ELO, win rate 42%). Things go best on Anubis (+87 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +23 ELO. Last 30 days: 107 matches, win rate 52%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.