Jianrui

Canada
On FACEIT since 2015 100 matches tracked 46 matches in 30 days
ELO ▼ 20
1,976
30-day peak: 2,022
Rank NA ▲ 747 places
#8,500
30 days · prev. #9,247 · best #6,578
Last updated:

How does Jianrui play?

Rating 1.16 K/R 0.82 ADR 87.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 100 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 75%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 94%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 21x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +72, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 86.8, First kills at 12%
▼ Got worse
Headshots −4 pp, Win rate −15 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.82. Clearly above the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
36 matches · 39% win rate
On Mirage −23 ELO
25 matches · 48% win rate
In match 3 of the day +28 ELO
20 matches · 30% win rate

Jianrui loses the most ELO in match 1 of the day: −48 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 2.04 · Ancient
  4. Reached level 10 · Cache
  5. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 42%
0.83 better than 89%
91.2 better than 93%
1.18 better than 91%
56% of 144 duels better than 80%
41% of 17 situations better than 59%
Cache23
52% better than 40%
0.82 better than 84%
88.7 better than 84%
1.14 better than 80%
54% of 111 duels better than 66%
25% of 16 situations better than 19%
Inferno19
58% better than 63%
0.77 better than 66%
82.0 better than 54%
1.11 better than 72%
52% of 73 duels right on the average
50% of 8 situations better than 77%
Ancient11
45% -
0.85 -
90.3 -
1.24-
49% of 51 duels -
0% of 2 situations -
Nuke11
45% -
0.90 -
87.8 -
1.26-
43% of 56 duels -
11% of 9 situations -
Dust 28
25% -
0.69 -
77.7 -
0.94-
38% of 26 duels -
75% of 4 situations -
Anubis3
33% -
0.89 -
85.5 -
1.29-
47% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jianrui plays

Across 100 matches Jianrui averages K/R 0.82, ADR 87.2 and a rating of 1.16. Biggest strength: 3K rounds at 5.6%, better than 95% of level 9 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 55 of 100 matches the rating was 1.10 or higher (55%), in 25 it was below 0.90. In 100 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. Jianrui loses the most ELO in match 1 of the day (−48 ELO, win rate 39%). Things go best on Cache (+26 ELO, win rate 52%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: ELO +72, Clutch 1v1 +9 pp. Got weaker: Headshots −4 pp, Win rate −15 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 86.8, First kills at 12%. Last 30 days: 46 matches, win rate 41%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.