JgNaut

Turkey
On FACEIT since 2023 120 matches tracked
Last updated:

How does JgNaut play?

Rating 1.16 (from 99 matches) K/R 0.82 ADR 88.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 99 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsEntryClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 88%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 86%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 3.3
Zeus kills1 in 120 matches
Knife kills 1 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 87%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 26x 4K, 6 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 90%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.84, Rating at 1.16, ADR at 91.0, Headshots at 55%
▼ Got worse
ELO −167

Sep to Oct 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.90
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.81). Well above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −1 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −18 ELO, win rate 42%
On Sundays +2 ELO, win rate 41%

JgNaut loses the most ELO in match 3 of the day: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 3.24 · Dust 2
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
63% better than 88%
0.86 better than 93%
93.0 better than 94%
1.23 better than 95%
56% of 219 duels better than 81%
50% of 28 situations better than 78%
Anubis19
68% better than 95%
0.91 better than 98%
96.7 better than 98%
1.27 better than 98%
55% of 107 duels better than 74%
40% of 10 situations better than 54%
Mirage18
39% better than 13%
0.80 better than 79%
86.5 better than 79%
1.11 better than 79%
54% of 98 duels better than 69%
50% of 14 situations better than 81%
Inferno11
36% -
0.68 -
77.1 -
0.93-
55% of 49 duels -
40% of 5 situations -
Nuke9
33% -
0.68 -
70.9 -
1.02-
42% of 12 duels -
50% of 4 situations -
Cache8
38% -
0.76 -
86.3 -
1.05-
47% of 49 duels -
40% of 5 situations -
Ancient5
40% -
0.73 -
80.4 -
1.05-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JgNaut plays

Across 120 matches JgNaut averages K/R 0.82 and ADR 88.5; the rating across the 99 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 95% of level 8 players. Averages 17.3 kills per match with 54% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 50 of 99 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 79 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: October 2026 at 1.22. JgNaut loses the most ELO in match 3 of the day (−1 ELO, win rate 45%). Things go best on Dust 2 (+97 ELO, win rate 63%). Match no. 2 of the day goes best: 61% win rate, +74 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −167. Unchanged in recent months: K/R at 0.84, Rating at 1.16, ADR at 91.0, Headshots at 55%. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.