Jezy--

Turkey
On FACEIT since 2017 301 matches tracked 86 matches in 30 days
ELO ▲ 40
2,310
30-day peak: 2,310
Rank EU
#102,963
Turkey #2,614 in Turkey
Last updated:

How does Jezy-- play?

Rating 1.00 (from 280 matches) K/R 0.70 ADR 77.1 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 40%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 28x 4K, 2 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.52, ADR +11.3, Headshots +3 pp, Win rate +6 pp, ELO +180
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −110 ELO
93 matches · 52% win rate
On Anubis −107 ELO
56 matches · 54% win rate
On Fridays −47 ELO, win rate 40%

Jezy-- loses the most ELO on Dust 2: −110 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.37 · Cache

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
52% right on the average
0.70 better than 28%
77.6 better than 31%
1.01 better than 36%
50% of 275 duels better than 41%
47% of 59 situations better than 74%
Anubis56
54% better than 56%
0.71 better than 33%
76.6 better than 25%
1.04 right on the average
55% of 159 duels better than 69%
32% of 41 situations better than 33%
Inferno41
44% better than 14%
0.65 better than 8%
74.7 better than 12%
0.90 better than 6%
46% of 112 duels better than 16%
19% of 27 situations better than 9%
Mirage36
42% better than 15%
0.67 better than 16%
75.7 better than 22%
0.95 better than 19%
46% of 133 duels better than 19%
40% of 20 situations better than 57%
Cache34
65% better than 73%
0.72 better than 39%
75.9 better than 28%
1.08 better than 58%
49% of 104 duels better than 38%
24% of 29 situations better than 12%
Ancient30
53% right on the average
0.77 better than 60%
82.9 better than 55%
1.07 better than 60%
57% of 101 duels better than 77%
42% of 24 situations better than 61%
Nuke5
20% -
0.68 -
82.3 -
0.77-
67% of 6 duels -
100% of 1 situations -
Vertigo5
80% -
0.70 -
74.8 -
0.97-
61% of 23 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jezy-- plays

Across 301 matches Jezy-- averages K/R 0.70 and ADR 77.1; the rating across the 280 rated matches is 1.00. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Cache with a 65% win rate in 34 matches. In 104 of 280 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 234 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: November 2026 at 1.21. Jezy-- loses the most ELO on Dust 2 (−110 ELO, win rate 52%). Things go best on Inferno (+45 ELO, win rate 44%). Match no. 3 of the day goes best: 57% win rate, −145 ELO. Improved over the last three months: K/R +0.10, Rating +0.52, ADR +11.3, Headshots +3 pp, Win rate +6 pp, ELO +180. Last 30 days: 86 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.