Jezsey

Ukraine
On FACEIT since 2021 163 matches tracked 36 matches in 30 days
ELO ▼ 21
2,252
30-day peak: 2,373
Rank EU
#121,081
Ukraine #4,761 in Ukraine
Last updated:

How does Jezsey play?

Rating 1.07 K/R 0.77 ADR 82.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.0
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 20x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 17%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +197
= Stayed the same
ADR at 81.2, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.09

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
20 matches · 45% win rate
On Anubis −17 ELO
21 matches · 48% win rate
On Tuesdays −20 ELO, win rate 41%

Jezsey loses the most ELO on Inferno: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Cache
  3. Reached level 10 · Cache
  4. Most kills in a match: 45 · Anubis
  5. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 71%
0.76 better than 57%
80.5 better than 46%
1.07 better than 61%
51% of 241 duels right on the average
32% of 19 situations better than 31%
Dust 236
53% better than 54%
0.78 better than 66%
83.1 better than 57%
1.10 better than 67%
52% of 149 duels right on the average
50% of 22 situations better than 81%
Anubis21
48% better than 35%
0.82 better than 81%
85.9 better than 72%
1.12 better than 73%
59% of 118 duels better than 86%
21% of 14 situations better than 13%
Inferno20
45% better than 27%
0.75 better than 46%
78.9 better than 35%
1.04 better than 42%
56% of 85 duels better than 62%
50% of 14 situations better than 74%
Cache15
60% -
0.83 -
88.0 -
1.13-
54% of 93 duels -
71% of 7 situations -
Ancient9
11% -
0.71 -
81.6 -
0.92-
60% of 40 duels -
50% of 2 situations -
Nuke7
43% -
0.68 -
74.7 -
0.90-
46% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jezsey plays

Across 163 matches Jezsey averages K/R 0.77, ADR 82.4 and a rating of 1.07. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 73 of 163 matches the rating was 1.10 or higher (45%), in 54 it was below 0.90. In 96 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Jezsey loses the most ELO on Inferno (−24 ELO, win rate 45%). Things go best on Mirage (+49 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −5 ELO. Improved over the last three months: Headshots +2 pp, ELO +197. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 81.2, Win rate at 52%. Last 30 days: 36 matches, win rate 56%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.