JetRim

Albania
On FACEIT since 2023 108 matches tracked 22 matches in 30 days
Last updated:

How does JetRim play?

Rating 0.96 K/R 0.70 ADR 78.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 6% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 14%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.96−0.04 · Ø 1.00 better than 39%
Pistol kills per match 2.7
Knife kills 3 in 108 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 32%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 30%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 9x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 82%
Deaths per round 72%−1 pp · Ø 73% better than 61%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.12
= Stayed the same
K/R at 0.72, ADR at 80.2, ELO at 1,447
▼ Got worse
Headshots −5 pp, Win rate −5 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
26 matches · 42% win rate
On Sundays +3 ELO, win rate 30%

JetRim loses the most ELO on Dust 2: −59 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.18 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
38% better than 12%
0.71 better than 43%
79.7 better than 51%
0.98 better than 42%
47% of 98 duels better than 32%
50% of 22 situations better than 82%
Dust 226
42% better than 22%
0.69 better than 34%
75.5 better than 31%
0.96 better than 35%
38% of 81 duels better than 4%
31% of 16 situations better than 32%
Inferno21
43% better than 28%
0.71 better than 57%
78.6 better than 57%
0.99 right on the average
47% of 83 duels better than 32%
80% of 15 situations better than 99%
Ancient19
32% better than 4%
0.72 right on the average
85.5 better than 80%
1.00 better than 57%
47% of 87 duels better than 33%
38% of 8 situations right on the average
Anubis9
44% -
0.60 -
72.6 -
0.79-
43% of 40 duels -
43% of 7 situations -
Nuke3
33% -
0.66 -
74.8 -
0.96-
50% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JetRim plays

Across 108 matches JetRim averages K/R 0.70, ADR 78.8 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 13% of level 7 players. Averages 15.3 kills per match with 39% headshots. The strongest map is Inferno with a 43% win rate in 21 matches. In 30 of 108 matches the rating was 1.10 or higher (28%), in 44 it was below 0.90. In 71 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. JetRim loses the most ELO on Dust 2 (−59 ELO, win rate 42%). Things go best on Inferno (+8 ELO, win rate 43%). Improved over the last three months: Rating +0.12. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.2, ELO at 1,447. Last 30 days: 22 matches, win rate 36%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.