Jerome

Kazakhstan
On FACEIT since 2024 134 matches tracked 82 matches in 30 days
ELO ▲ 180
2,345
30-day peak: 2,371
Rank NA ▲ 2,506 places
#2,800
Kazakhstan #16 in Kazakhstan
30 days · prev. #5,306 · best #2,493
Last updated:
Next update possible in 1h 4m

How does Jerome play?

Rating 1.11 (from 84 matches) K/R 0.77 ADR 84.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.08+0.05 · Ø 1.03 better than 63%
Pistol kills per match 2.9
Knife kills 3 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 13x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Win rate +7 pp, ELO +90
= Stayed the same
ADR at 85.3
▼ Got worse
Headshots −9 pp

Oct to Nov 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +22 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 +47 ELO, win rate 43%

Jerome loses the most ELO in match 2 of the day: +22 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.87 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 49 · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 47%
0.80 better than 74%
85.2 better than 69%
1.16 better than 83%
58% of 219 duels better than 83%
42% of 19 situations better than 59%
Ancient27
63% better than 86%
0.77 better than 60%
85.1 better than 67%
1.12 better than 77%
49% of 93 duels better than 35%
43% of 14 situations better than 65%
Dust 227
63% better than 86%
0.75 right on the average
83.9 better than 63%
1.09 better than 64%
55% of 96 duels better than 70%
33% of 6 situations better than 36%
Anubis9
67% -
0.73 -
76.0 -
1.08-
44% of 32 duels -
0% of 1 situations -
Nuke8
38% -
0.70 -
74.5 -
0.96-
63% of 19 duels -
20% of 5 situations -
Cache7
29% -
0.79 -
89.0 -
1.12-
63% of 32 duels -
0% of 5 situations -
Inferno5
40% -
0.77 -
88.2 -
0.94-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jerome plays

Across 134 matches Jerome averages K/R 0.77 and ADR 84.0; the rating across the 84 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 40 of 84 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. Jerome loses the most ELO in match 2 of the day (+22 ELO, win rate 44%). Things go best on Mirage (+101 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate, +49 ELO. Improved over the last three months: K/R +0.07, Win rate +7 pp, ELO +90. Got weaker: Headshots −9 pp. Unchanged in recent months: ADR at 85.3. Last 30 days: 82 matches, win rate 57%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.