Jerol1ve

Switzerland
On FACEIT since 2020 132 matches tracked 67 matches in 30 days
ELO ▲ 208
2,269
30-day peak: 2,331
Rank EU
#112,962
Switzerland #917 in Switzerland
Last updated:

How does Jerol1ve play?

Rating 1.03 K/R 0.73 ADR 79.5 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 132 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 69%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.05+0.01 · Ø 1.04 better than 54%
Pistol kills per match 2.4
Knife kills 1 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 24x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Jerol1ve is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
37 matches · 38% win rate
On Mirage −16 ELO
27 matches · 41% win rate
On Ancient −6 ELO
33 matches · 61% win rate

Jerol1ve loses the most ELO in match 2 of the day: −55 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 1.99 · Nuke
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
61% better than 80%
0.79 better than 69%
86.1 better than 70%
1.10 better than 70%
50% of 94 duels better than 39%
41% of 22 situations better than 57%
Anubis29
59% better than 74%
0.72 better than 38%
80.7 better than 44%
1.04 right on the average
48% of 90 duels better than 29%
38% of 26 situations right on the average
Mirage27
41% better than 13%
0.67 better than 18%
73.5 better than 16%
0.97 better than 28%
37% of 62 duels better than 2%
42% of 19 situations better than 59%
Inferno21
43% better than 17%
0.66 better than 11%
71.0 better than 5%
0.94 better than 12%
41% of 63 duels better than 6%
44% of 18 situations better than 63%
Nuke16
44% better than 18%
0.84 better than 82%
85.0 better than 70%
1.15 better than 77%
65% of 49 duels better than 96%
24% of 17 situations better than 19%
Dust 24
0% -
0.59 -
76.2 -
0.74-
60% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Jerol1ve plays

Across 132 matches Jerol1ve averages K/R 0.73, ADR 79.5 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 52 of 132 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 116 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Jerol1ve loses the most ELO in match 2 of the day (−55 ELO, win rate 38%). Things go best on Anubis (+152 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, +118 ELO. Last 30 days: 67 matches, win rate 54%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.