Jernsidig

JP
On FACEIT since 2020 329 matches tracked 141 matches in 30 days
ELO ▲ 201
2,951
30-day peak: 3,021
Rank EU ▲ 589 places
#9,326 #186 in JP
30 days · before #9,915 · best #8,216
Last updated:

How does Jernsidig play?

Rating 1.04 (from 191 matches) K/R 0.74 ADR 80.7 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 4%−7 pp better than 24%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 44x 4K, 5 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +20 pp, ELO +203
= Stayed the same
K/R at 0.74, ADR at 80.4
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 329 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −327 ELO
127 matches · 43% wins
On Nuke −118 ELO
27 matches · 41% wins
On Wednesdays +91 ELO, win rate 42%

Jernsidig loses the most ELO from match 5 of the day: −327 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.28 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
45% better than 26%
0.75 better than 56%
81.6 better than 54%
1.04 level
52% of 320 duels better than 54%
32% of 47 situations better than 32%
Anubis79
46% better than 25%
0.72 better than 39%
81.5 better than 53%
1.00 better than 32%
51% of 326 duels level
50% of 48 situations better than 77%
Mirage46
46% better than 28%
0.77 better than 62%
83.8 better than 65%
1.10-
49% of 211 duels better than 35%
32% of 28 situations better than 30%
Inferno40
55% better than 46%
0.78 better than 68%
81.7 better than 52%
1.18 better than 88%
57% of 169 duels better than 72%
35% of 26 situations better than 39%
Ancient28
57% better than 67%
0.66 better than 12%
74.9 better than 16%
0.92-
50% of 105 duels better than 43%
31% of 13 situations better than 36%
Nuke27
41% better than 10%
0.69 better than 19%
75.1 better than 18%
1.00-
46% of 112 duels better than 18%
43% of 23 situations better than 57%
Cache18
78% -
0.74 -
79.3 -
1.07-
48% of 63 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jernsidig plays

Across 329 matches Jernsidig averages K/R 0.74 and ADR 80.7; the rating across the 191 rated matches is 1.04. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 16.0 kills per match, 53% of them headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 77 of 191 matches the rating was 1.10 or higher (40%), in 69 it was below 0.90. In 282 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. Jernsidig loses the most ELO from match 5 of the day (−327 ELO, win rate 43%). Things go best in match 1 of the day (+91 ELO, win rate 64%). Improved over the last three months: Win rate +20 pp, ELO +203. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.4. Last 30 days: 141 matches, win rate 52%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.