Jernejj

Slovenia
On FACEIT since 2015 269 matches tracked 79 matches in 30 days
ELO ▼ 7
3,294
30-day peak: 3,447
Rank EU ▼ 537 places
#2,944
Slovenia #3 in Slovenia
30 days · prev. #2,407 · best #1,575
Last updated:

How does Jernejj play?

Rating 1.16 (from 256 matches) K/R 0.81 ADR 83.8 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 256 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 88%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.20+0.14 · Ø 1.06 better than 82%
Pistol kills per match 3.1 from the last 256
Knife kills 6 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 82%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 6 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 77%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.6, Win rate +5 pp, ELO +262
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −13 ELO
60 matches · 48% win rate
Between 18:00 and 24:00 +47 ELO, win rate 43%
On Wednesdays −59 ELO, win rate 37%

Jernejj loses the most ELO on Ancient: −13 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.07 · Cache
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 23%
0.80 better than 69%
84.1 better than 61%
1.15 better than 77%
53% of 393 duels better than 54%
35% of 68 situations better than 38%
Ancient60
48% better than 27%
0.81 better than 74%
82.9 better than 54%
1.16 better than 81%
60% of 295 duels better than 87%
40% of 55 situations better than 54%
Anubis37
54% better than 46%
0.83 better than 81%
87.5 better than 78%
1.20 better than 86%
56% of 123 duels better than 70%
38% of 26 situations right on the average
Dust 237
57% better than 59%
0.80 better than 69%
83.3 better than 56%
1.14 better than 70%
52% of 172 duels better than 46%
50% of 22 situations better than 78%
Cache19
63% better than 64%
0.84 better than 73%
85.7 better than 57%
1.27 better than 87%
53% of 78 duels better than 43%
43% of 7 situations better than 57%
Nuke10
30% -
0.69 -
75.6 -
0.95-
45% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jernejj plays

Across 269 matches Jernejj averages K/R 0.81 and ADR 83.8; the rating across the 256 rated matches is 1.16. Biggest strength: Headshot rate at 60%, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 60% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 141 of 256 matches the rating was 1.10 or higher (55%), in 67 it was below 0.90. In 216 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: November 2026 at 1.28. Jernejj loses the most ELO on Ancient (−13 ELO, win rate 48%). Things go best on Mirage (+261 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, +112 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.6, Win rate +5 pp, ELO +262. Unchanged in recent months: Headshots at 59%. Last 30 days: 79 matches, win rate 51%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.