JepsenxD

Denmark
On FACEIT since 2014 197 matches tracked 22 matches in 30 days
Last updated:

How does JepsenxD play?

Rating 1.16 (from 176 matches) K/R 0.82 ADR 89.1 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 176 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.0
Knife kills 1 in 197 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 38x 4K, 5 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 96%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 91.5, Headshots at 48%, ELO at 2,051
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −47 ELO
46 matches · 57% win rate
In match 2 of the day −27 ELO
51 matches · 47% win rate
On Tuesdays ±0 ELO, win rate 41%

JepsenxD loses the most ELO on Inferno: −47 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 51 · Vertigo
  3. Highest rating in a match: 2.26 · Anubis
  4. Reached level 10 · Ancient
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno46
57% better than 67%
0.81 better than 83%
87.6 better than 80%
1.15 better than 84%
52% of 243 duels better than 47%
38% of 29 situations better than 46%
Ancient38
47% better than 35%
0.78 better than 68%
85.5 better than 70%
1.10 better than 75%
52% of 154 duels better than 55%
38% of 13 situations right on the average
Nuke38
66% better than 80%
0.86 better than 87%
94.8 better than 93%
1.27 better than 95%
58% of 189 duels better than 77%
43% of 28 situations better than 62%
Anubis22
27% better than 2%
0.83 better than 85%
91.3 better than 90%
1.10 better than 73%
51% of 91 duels right on the average
25% of 16 situations better than 20%
Cache17
53% better than 39%
0.74 right on the average
82.8 better than 58%
1.03 better than 41%
43% of 76 duels better than 14%
30% of 10 situations better than 28%
Dust 215
60% better than 80%
0.92 better than 97%
92.2 better than 90%
1.36-
68% of 57 duels better than 99%
50% of 12 situations better than 81%
Vertigo9
67% -
0.87 -
97.8 -
1.23-
57% of 56 duels -
40% of 5 situations -
Overpass7
71% -
0.75 -
81.7 -
0.89-
46% of 28 duels -
43% of 7 situations -
Mirage5
40% -
0.76 -
82.2 -
0.99-
52% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JepsenxD plays

Across 197 matches JepsenxD averages K/R 0.82 and ADR 89.1; the rating across the 176 rated matches is 1.16. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 48% headshots. The strongest map is Nuke with a 66% win rate in 38 matches. In 92 of 176 matches the rating was 1.10 or higher (52%), in 44 it was below 0.90. In 135 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.30. JepsenxD loses the most ELO on Inferno (−47 ELO, win rate 57%). Things go best in match 1 of the day (−21 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −21 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Win rate −8 pp. Unchanged in recent months: ADR at 91.5, Headshots at 48%, ELO at 2,051. Last 30 days: 22 matches, win rate 50%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.