JeSTeR

AU
95 matches tracked
ELO
2,067
Peak across the last 95 matches: 2,313
Rank OCE ▲ 30 places
#1,029
AU #527 in AU
30 days · prev. #1,059 · best #1,006
Last updated:

How does JeSTeR play?

Rating 0.99 (from 75 matches) K/R 0.72 ADR 78.3 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.9
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.3%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 44%
▼ Got worse
K/R −0.11, Rating −0.14, ADR −11.0

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.73).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −19 ELO
21 matches · 38% win rate
On Wednesdays −22 ELO, win rate 32%

JeSTeR loses the most ELO in match 3 of the day: −19 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.86 · Dust 2
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 61%
0.79 better than 75%
85.2 better than 73%
1.08 better than 68%
49% of 111 duels better than 39%
53% of 15 situations better than 85%
Nuke19
68% better than 83%
0.75 right on the average
79.4 better than 41%
1.07-
42% of 52 duels better than 9%
50% of 10 situations better than 77%
Inferno16
44% better than 20%
0.73 better than 46%
76.3 better than 25%
0.97-
43% of 60 duels better than 11%
67% of 3 situations better than 96%
Anubis14
29% -
0.59 -
63.6 -
0.81-
47% of 59 duels -
67% of 3 situations -
Mirage5
40% -
0.67 -
77.5 -
0.97-
50% of 8 duels -
0% of 1 situations -
Ancient4
0% -
0.65 -
80.6 -
0.75-
44% of 18 duels -
0% of 2 situations -
Cache4
50% -
0.69 -
76.5 -
0.79-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JeSTeR plays

Across 95 matches JeSTeR averages K/R 0.72 and ADR 78.3; the rating across the 75 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 24 of 75 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 33 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. JeSTeR loses the most ELO in match 3 of the day (−19 ELO, win rate 38%). Things go best on Dust 2 (+21 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, Rating −0.14, ADR −11.0. Unchanged in recent months: Win rate at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.