Jayw1ish

SH
216 matches tracked 25 matches in 30 days
ELO ▲ 301
2,728
30-day peak: 2,728
Rank SEA ▲ 114 places
#424
SH #1 in SH
30 days · prev. #538 · best #417
Last updated:

How does Jayw1ish play?

Rating 1.02 K/R 0.71 ADR 78.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 2.8
Knife kills 1 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 52%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 23x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +23 pp, ELO +473
= Stayed the same
K/R at 0.72, ADR at 78.7, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
34 matches · 35% win rate
In match 3 of the day +73 ELO
33 matches · 30% win rate
On Saturdays −52 ELO, win rate 43%

Jayw1ish loses the most ELO on Ancient: −50 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 29 · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 46%
0.68 better than 20%
75.7 better than 23%
0.98 better than 29%
43% of 270 duels better than 9%
38% of 47 situations right on the average
Dust 249
57% better than 67%
0.75 right on the average
82.9 better than 58%
1.10 better than 66%
65% of 189 duels better than 97%
39% of 38 situations better than 52%
Ancient34
35% better than 6%
0.73 better than 40%
76.4 better than 22%
1.02 better than 43%
53% of 70 duels better than 57%
38% of 29 situations right on the average
Anubis21
48% better than 35%
0.73 better than 40%
79.9 better than 40%
1.03 better than 42%
47% of 83 duels better than 20%
32% of 19 situations better than 35%
Inferno17
59% better than 58%
0.70 better than 22%
81.2 better than 37%
1.00 better than 23%
40% of 40 duels better than 3%
14% of 14 situations better than 7%
Cache10
70% -
0.70 -
80.9 -
1.02-
37% of 19 duels -
75% of 4 situations -
Nuke8
63% -
0.73 -
76.4 -
1.03-
45% of 22 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jayw1ish plays

Across 216 matches Jayw1ish averages K/R 0.71, ADR 78.6 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 86 of 216 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 162 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Jayw1ish loses the most ELO on Ancient (−50 ELO, win rate 35%). Things go best on Anubis (+77 ELO, win rate 48%). Match no. 1 of the day goes best: 59% win rate, +74 ELO. Improved over the last three months: Rating +0.05, Win rate +23 pp, ELO +473. Unchanged in recent months: K/R at 0.72, ADR at 78.7, Headshots at 52%. Last 30 days: 25 matches, win rate 68%, net ELO +230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.