Jaxx14

Serbia
On FACEIT since 2020 162 matches tracked 52 matches in 30 days
ELO ▲ 297
2,003
30-day peak: 2,118
Rank EU
#257,757
Serbia #2,464 in Serbia
Last updated:
Next update possible in 46m 15s

How does Jaxx14 play?

Rating 0.96 K/R 0.69 ADR 76.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 162 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.3
Knife kills 2 in 162 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 15x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 77%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +339
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 77.1
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
43 matches · 42% win rate
On Inferno −53 ELO
26 matches · 54% win rate

Jaxx14 loses the most ELO on Dust 2: −53 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 1.79 · Dust 2
  4. Recorded match no. 100 · Dust 2
  5. Most kills in a match: 30 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 85%
0.73 better than 45%
79.9 better than 47%
1.01 better than 43%
50% of 212 duels better than 43%
39% of 31 situations better than 53%
Dust 243
42% better than 20%
0.71 better than 39%
76.6 better than 30%
0.98 better than 35%
50% of 172 duels better than 46%
40% of 25 situations better than 59%
Inferno26
54% better than 51%
0.64 better than 10%
72.0 better than 11%
0.92 better than 12%
63% of 97 duels better than 93%
50% of 10 situations better than 78%
Ancient15
53% better than 55%
0.64 better than 9%
72.6 better than 11%
0.93 better than 20%
58% of 43 duels better than 83%
29% of 14 situations better than 27%
Anubis15
47% better than 37%
0.70 better than 31%
80.9 better than 52%
0.94 better than 20%
56% of 43 duels better than 77%
40% of 5 situations better than 56%
Nuke8
25% -
0.54 -
67.7 -
0.71-
35% of 26 duels -
25% of 4 situations -
Cache3
67% -
0.68 -
70.8 -
0.95-
46% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaxx14 plays

Across 162 matches Jaxx14 averages K/R 0.69, ADR 76.4 and a rating of 0.96. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 40% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 52 of 162 matches the rating was 1.10 or higher (32%), in 65 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. Jaxx14 loses the most ELO on Dust 2 (−53 ELO, win rate 42%). Things go best on Mirage (+118 ELO, win rate 61%). Match no. 2 of the day goes best: 59% win rate, +37 ELO. Improved over the last three months: Win rate +4 pp, ELO +339. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 77.1. Last 30 days: 52 matches, win rate 56%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.