Jav1xz666

Japan
On FACEIT since 2024 293 matches tracked 83 matches in 30 days
ELO ▲ 223
2,202
30-day peak: 2,401
Rank SEA ▲ 1,549 places
#3,290
Japan #154 in Japan
30 days · prev. #4,839 · best #1,369
Last updated:

How does Jav1xz666 play?

Rating 1.03 (from 266 matches) K/R 0.76 ADR 83.7 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 266 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 86%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Knife kills 4 in 293 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 60x 4K, 9 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 83%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +220
= Stayed the same
ADR at 83.0, Headshots at 56%
▼ Got worse
K/R −0.06, Rating −0.12, Win rate −9 pp

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −163 ELO
71 matches · 45% win rate
On Inferno −44 ELO
26 matches · 50% win rate
Between 0:00 and 6:00 −1 ELO, win rate 42%
On Tuesdays −157 ELO, win rate 43%

Jav1xz666 loses the most ELO on Mirage: −163 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.41 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
46% better than 31%
0.75 better than 57%
82.7 better than 61%
1.02 better than 47%
48% of 386 duels better than 32%
35% of 23 situations better than 43%
Mirage71
45% better than 27%
0.76 better than 62%
82.7 better than 61%
1.00 better than 42%
47% of 336 duels better than 28%
37% of 30 situations better than 49%
Ancient45
58% better than 73%
0.72 better than 37%
79.5 better than 41%
0.99 better than 35%
45% of 210 duels better than 16%
56% of 18 situations better than 87%
Anubis43
60% better than 77%
0.75 better than 54%
84.7 better than 70%
1.04 better than 53%
53% of 244 duels better than 59%
9% of 22 situations better than 2%
Inferno26
50% better than 35%
0.87 better than 94%
94.7 better than 96%
1.19 better than 90%
53% of 161 duels right on the average
17% of 12 situations better than 11%
Nuke11
55% -
0.76 -
85.0 -
1.12-
49% of 59 duels -
50% of 2 situations -
Cache10
50% -
0.70 -
82.0 -
0.99-
50% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jav1xz666 plays

Across 293 matches Jav1xz666 averages K/R 0.76 and ADR 83.7; the rating across the 266 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Anubis with a 60% win rate in 43 matches. In 101 of 266 matches the rating was 1.10 or higher (38%), in 102 it was below 0.90. In 266 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: August 2026 at 1.12. Jav1xz666 loses the most ELO on Mirage (−163 ELO, win rate 45%). Things go best on Dust 2 (+38 ELO, win rate 46%). From match no. 5 of the day on, things go best: 61% win rate, −30 ELO. Improved over the last three months: ELO +220. Got weaker: K/R −0.06, Rating −0.12, Win rate −9 pp. Unchanged in recent months: ADR at 83.0, Headshots at 56%. Last 30 days: 83 matches, win rate 40%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.