Jas0nssss

Hong Kong
On FACEIT since 2024 116 matches tracked
ELO ▲ 46
2,545
30-day peak: 2,545
Rank SEA ▼ 9 places
#927
Hong Kong #41 in Hong Kong
30 days · prev. #918 · best #880
Last updated:

How does Jas0nssss play?

Rating 1.17 K/R 0.82 ADR 85.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 116 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 2.8
Knife kills 2 in 116 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 78%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 75%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 11x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.32).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.76+0.44 · Ø 0.32 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.80, ADR at 86.7
▼ Got worse
Rating −0.06, Win rate −17 pp, ELO −122

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays +66 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 31 · Anubis
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 58%
0.84 better than 85%
87.6 better than 77%
1.20 better than 87%
49% of 167 duels better than 35%
38% of 34 situations right on the average
Ancient25
48% better than 33%
0.74 better than 44%
80.2 better than 39%
1.03 better than 45%
47% of 90 duels better than 25%
33% of 24 situations better than 37%
Anubis22
64% better than 82%
0.89 better than 94%
91.9 better than 91%
1.27 better than 95%
56% of 86 duels better than 71%
35% of 20 situations better than 40%
Inferno15
60% better than 72%
0.83 better than 70%
88.2 better than 64%
1.19 better than 75%
55% of 56 duels better than 53%
36% of 14 situations better than 36%
Mirage7
71% -
0.94 -
91.2 -
1.42-
86% of 28 duels -
33% of 9 situations -
Awp_orange3
67% -
0.53 -
54.0 -
0.87-
55% of 56 duels -
55% of 56 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jas0nssss plays

Across 116 matches Jas0nssss averages K/R 0.82, ADR 85.9 and a rating of 1.17. Biggest strength: K/D at 1.20, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 40% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 67 of 116 matches the rating was 1.10 or higher (58%), in 28 it was below 0.90. In 41 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. Things go best on Ancient (+86 ELO, win rate 48%). Match no. 3 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.06, Win rate −17 pp, ELO −122. Unchanged in recent months: K/R at 0.80, ADR at 86.7. Last 30 days: 5 matches, win rate 60%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.