Janikuba

Poland
On FACEIT since 2025 107 matches tracked 21 matches in 30 days
Last updated:

How does Janikuba play?

Rating 0.96 K/R 0.67 ADR 75.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.4
Knife kills 1 in 107 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 23%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 6x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 47%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Win rate +8 pp, ELO +206
= Stayed the same
K/R at 0.68, ADR at 74.2, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.00 · Dust 2
  5. Most kills in a match: 30 · Cache

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 30%
0.66 better than 16%
73.9 better than 18%
0.95 better than 24%
52% of 96 duels better than 55%
36% of 14 situations better than 44%
Dust 230
53% better than 56%
0.67 better than 22%
78.0 better than 37%
0.97 better than 32%
51% of 115 duels right on the average
26% of 23 situations better than 21%
Anubis11
36% -
0.66 -
71.8 -
0.91-
41% of 41 duels -
33% of 6 situations -
Cache11
73% -
0.75 -
80.1 -
1.06-
58% of 43 duels -
25% of 4 situations -
Inferno8
50% -
0.71 -
79.9 -
0.97-
64% of 25 duels -
43% of 7 situations -
Nuke7
71% -
0.64 -
69.9 -
0.95-
48% of 23 duels -
67% of 6 situations -
Ancient4
25% -
0.60 -
72.9 -
0.74-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Janikuba plays

Across 107 matches Janikuba averages K/R 0.67, ADR 75.6 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 41% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 33 of 107 matches the rating was 1.10 or higher (31%), in 50 it was below 0.90. In 83 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. Things go best on Dust 2 (+31 ELO, win rate 53%). Match no. 1 of the day goes best: 60% win rate, −1 ELO. Improved over the last three months: Rating +0.07, Win rate +8 pp, ELO +206. Unchanged in recent months: K/R at 0.68, ADR at 74.2, Headshots at 40%. Last 30 days: 21 matches, win rate 43%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.