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Jambo

Finland
On FACEIT since 2013 187 matches tracked 21 matches in 30 days
ELO ▲ 60
2,444
30-day peak: 2,444
Rank EU
#68,894
Finland #1,874 in Finland
Last updated:

How does Jambo play?

Rating 1.14 (from 142 matches) K/R 0.78 ADR 83.0 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 142 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.18+0.14 · Ø 1.04 better than 86%
Pistol kills per match 2.9
Knife kills 3 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 80%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 28x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 10%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, Win rate +15 pp
= Stayed the same
ADR at 86.9, ELO at 2,444
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.83
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
32 matches · 38% win rate
On Ancient −90 ELO
21 matches · 67% win rate
Between 0:00 and 6:00 −27 ELO, win rate 34%
On Mondays +6 ELO, win rate 41%

Jambo loses the most ELO on Mirage: −90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2
  4. Recorded match no. 100 · Cache

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% better than 55%
0.79 better than 74%
82.6 better than 60%
1.14 better than 80%
60% of 156 duels better than 89%
48% of 50 situations better than 76%
Mirage32
38% better than 8%
0.71 better than 34%
78.7 better than 37%
0.91-
42% of 38 duels better than 8%
29% of 7 situations better than 21%
Nuke23
52% better than 39%
0.86 better than 89%
86.9 better than 77%
1.23 better than 92%
72% of 46 duels better than 99%
25% of 16 situations better than 16%
Ancient21
67% better than 89%
0.85 better than 89%
87.3 better than 76%
1.23 better than 94%
60% of 55 duels better than 88%
30% of 23 situations better than 28%
Inferno15
53% better than 40%
0.86 better than 86%
88.3 better than 73%
1.26-
46% of 24 duels better than 17%
31% of 13 situations better than 29%
Anubis14
36% -
0.65 -
70.3 -
0.95-
46% of 35 duels -
31% of 13 situations -
Cache14
50% -
0.79 -
86.7 -
1.12-
74% of 43 duels -
43% of 14 situations -
Overpass6
67% -
0.74 -
88.3 -
-
-
-
Train3
67% -
0.75 -
75.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Jambo plays

Across 187 matches Jambo averages K/R 0.78 and ADR 83.0; the rating across the 142 rated matches is 1.14. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 69 of 142 matches the rating was 1.10 or higher (49%), in 37 it was below 0.90. In 132 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. Jambo loses the most ELO on Mirage (−90 ELO, win rate 38%). Things go best on Dust 2 (+106 ELO, win rate 53%). Match no. 4 of the day goes best: 63% win rate, +59 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, Win rate +15 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 86.9, ELO at 2,444. Last 30 days: 21 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.