Jakke--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Strength1.15 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.27. Last 3 months: 1.14 (at the start 1.09). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 93.4. Last 3 months: 86.0 (at the start 85.8). Clearly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 51% (at the start 34%). Right on the average (51%).
Best month: August 2026 with 2,260. Last 3 months: 2,176 (at the start 2,260).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 43%.
Patterns
From the last 164 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Jakke-- loses the most ELO on Dust 2: −25 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.22 · Cache
- Recorded match no. 100 · Anubis
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 164 matchesCompared with players on the same level who have at least 15 matches on the map.
How Jakke-- plays
Across 164 matches Jakke-- averages K/R 0.81, ADR 85.9 and a rating of 1.13. Biggest strength: 3K rounds at 5.2%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 89 of 164 matches the rating was 1.10 or higher (54%), in 51 it was below 0.90. In 141 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.27. Jakke-- loses the most ELO on Dust 2 (−25 ELO, win rate 42%). Things go best on Cache (+49 ELO, win rate 65%). Match no. 2 of the day goes best: 61% win rate, +22 ELO. Improved over the last three months: Rating +0.05, Win rate +17 pp. Got weaker: Headshots −2 pp, ELO −84. Unchanged in recent months: K/R at 0.82, ADR at 86.0. Last 30 days: 56 matches, win rate 57%, net ELO +66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.