Jakk

Australia
On FACEIT since 2023 232 matches tracked 14 matches in 30 days
ELO
1,772
Peak across recorded matches: 2,064
Rank OCE ▼ 592 places
#2,014
30 days · prev. #1,422 · best #1,402
Last updated:

How does Jakk play?

Rating 1.04 (from 222 matches) K/R 0.76 ADR 83.5 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 222 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 3.0
Knife kills 2 in 232 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 79%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 39x 4K, 6 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.2
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −4 pp, Win rate −15 pp, ELO −190

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.92. Last 3 months: 0.78 (at the start 0.82). Clearly above the average (0.73).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
40 matches · 50% win rate
On Dust 2 −22 ELO
30 matches · 47% win rate
On Tuesdays −78 ELO, win rate 41%

Jakk loses the most ELO on Ancient: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Ancient
  3. Most kills in a match: 56 · Cache
  4. Highest rating in a match: 2.23 · Ancient
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 33%
0.75 better than 60%
83.5 better than 69%
0.99 better than 43%
49% of 245 duels better than 41%
31% of 39 situations better than 33%
Ancient40
50% better than 47%
0.76 better than 66%
82.8 better than 64%
1.04 better than 62%
47% of 177 duels better than 31%
24% of 17 situations better than 15%
Inferno33
58% better than 65%
0.75 better than 62%
81.7 better than 58%
1.00 better than 43%
52% of 161 duels better than 55%
61% of 18 situations better than 91%
Anubis32
50% better than 46%
0.81 better than 85%
90.3 better than 92%
1.12 better than 85%
54% of 116 duels better than 70%
35% of 17 situations better than 40%
Cache30
53% -
0.81 -
85.6 -
1.11-
56% of 158 duels -
33% of 18 situations -
Dust 230
47% better than 34%
0.72 better than 46%
79.2 better than 47%
1.01 better than 47%
55% of 130 duels better than 76%
50% of 16 situations better than 81%
Nuke12
75% -
0.68 -
75.2 -
0.96-
42% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jakk plays

Across 232 matches Jakk averages K/R 0.76 and ADR 83.5; the rating across the 222 rated matches is 1.04. Biggest strength: Utility damage per round at 5.2, better than 76% of level 9 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 87 of 222 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 190 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. Jakk loses the most ELO on Ancient (−49 ELO, win rate 50%). Things go best on Mirage (+43 ELO, win rate 46%). Match no. 1 of the day goes best: 64% win rate, −1 ELO. Got weaker: K/R −0.04, Rating −0.07, Headshots −4 pp, Win rate −15 pp, ELO −190. Unchanged in recent months: ADR at 87.2. Last 30 days: 14 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.