Jaii

Ukraine
On FACEIT since 2019 187 matches tracked 28 matches in 30 days
ELO ▲ 54
2,481
30-day peak: 2,481
Rank EU
#59,367
Ukraine #2,421 in Ukraine
Last updated:

How does Jaii play?

Rating 1.20 (from 165 matches) K/R 0.86 ADR 90.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 165 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Strength
Where do the kills come from?

70% headshots and so well above the average (50%).

Headshot rate 70%+20 pp · Ø 50% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.6
Knife kills 3 in 187 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 86%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 42x 4K, 12 aces in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +8.1, Win rate +16 pp
= Stayed the same
Headshots at 70%, ELO at 2,481
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.00
AprMayJunJulAugSepOctNov

Best month: October 2026 with 1.00. Last 3 months: 0.93 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
27 matches · 48% win rate
On Cache −25 ELO
24 matches · 38% win rate
On Thursdays ±0 ELO, win rate 45%

Jaii loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Anubis
  2. Most kills in a match: 52 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
60% better than 74%
0.90 better than 96%
93.5 better than 93%
1.27 better than 96%
51% of 221 duels better than 43%
42% of 19 situations better than 58%
Ancient38
66% better than 88%
0.90 better than 96%
94.2 better than 94%
1.22 better than 92%
56% of 232 duels better than 73%
50% of 18 situations better than 79%
Mirage27
48% better than 37%
0.79 better than 72%
86.3 better than 75%
1.21 better than 91%
58% of 95 duels better than 85%
63% of 8 situations better than 96%
Cache24
38% -
0.85 -
88.0 -
1.18-
55% of 103 duels -
40% of 5 situations -
Dust 224
42% better than 17%
0.86 better than 90%
91.0 better than 87%
1.23 better than 91%
61% of 155 duels better than 90%
18% of 11 situations better than 7%
Inferno14
50% -
0.78 -
82.9 -
1.09-
53% of 60 duels -
20% of 5 situations -
Vertigo7
57% -
0.91 -
92.9 -
1.19-
72% of 46 duels -
25% of 4 situations -
Overpass5
40% -
0.83 -
85.8 -
0.68-
38% of 21 duels -
-
Nuke3
33% -
0.59 -
66.9 -
0.84-
41% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaii plays

Across 187 matches Jaii averages K/R 0.86 and ADR 90.2; the rating across the 165 rated matches is 1.20. Biggest strength: Headshot rate at 70%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 70% headshots. The strongest map is Ancient with a 66% win rate in 38 matches. In 94 of 165 matches the rating was 1.10 or higher (57%), in 39 it was below 0.90. In 111 matches with detailed stats: 42 4Ks and 12 aces. Best month by rating: October 2026 at 1.37. Jaii loses the most ELO on Mirage (−26 ELO, win rate 48%). Things go best on Ancient (+88 ELO, win rate 66%). Match no. 2 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +8.1, Win rate +16 pp. Unchanged in recent months: Headshots at 70%, ELO at 2,481. Last 30 days: 28 matches, win rate 64%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.